@Dispatch_Graph This omg. I cannot stand having an hazard of a cmake file when trying to make my game/engine run on multiple platforms. It feels so wrong.
I swear having a proper build system and dependency manager (think Rust, Golang, ...) would sign the end of _all_ "C++ killers".
@MrTeaThyme@JumpNJetz what about progression? inventory? social features? global leaderboards? etc
yes, if your game is just about playing matches without all of the modern surplus it's ok to have public registries, data isnt critical.
@MrTeaThyme@JumpNJetz it's definitely achievable, dont get me wrong. but it takes major considerations the studios just won bother allocating resources on.
i'm 100% with the stop killing games initiative. but it's not as easy as "give the server binaries to the people".
@MrTeaThyme@JumpNJetz what about progression? inventory? social features? global leaderboards? etc
yes, if your game is just about playing matches without all of the modern surplus it's ok to have public registries, data isnt critical.
had some fun computing per-voxel normals as only using a neighbor test isn't enough on some cases, like planar alignment.
don't know if i should go down the GI or edition rabbit hole next.
#gamedev#rust
@DanielLockyer in tech, we should promote more lazy people. they are try harders at coming with the simplest solutions to hard problems, simply because they don't want to implement or maintain big and complex systems.