Excited to announce the launch of Papirus, a lightweight desktop sticky notes app
Papirus is ideal for developers, students, and anyone who benefits from visual reminders.
Check it out here: https://t.co/aa8GwKgxis
#godot#gamedev
Stanford just made a $200,000 AI degree free.
No application.
No tuition.
No “elite access”.
Stanford released its actual AI/ML curriculum on YouTube.
Not a PR-friendly intro.
Not “AI for the public”.
This is the real thing.
The same lectures shaping people working on frontier models.
What just became public:
Deep Learning (CS230)
→ https://t.co/DUtL9MO6Y7
Transformers & LLMs (CME295)
→ https://t.co/gN57biwLsE
Language Models from Scratch (CS336)
→ https://t.co/GnH11pPBdW
ML from Human Feedback (CS329H)
→ https://t.co/X9nxEX6PNg
Computer Vision (CS231N)
→ https://t.co/oBxKKWZP22
LLM Evaluation & Scaling
→ https://t.co/1tDpw9ArTq
The uncomfortable truth:
The degree isn’t the scarce asset anymore.
Execution speed is.
Top schools know this.
That’s why they’re publishing the playbook.
👉 Bookmark this.
Comment the first lecture you’ll actually watch.
Hey Godot fam! 🚀
Tired of scripting every UI fade for intros or tutorials? Scene Presenter addon handles sequential child node reveals with smooth transitions, auto-skip, & scene jumps. Backgrounds ignored!
https://t.co/v57cfsi9l4
#GodotEngine#IndieDev#gamedev
Building more of the world, I'm finding the room maps give away a little too much. Trying a compass instead - it switches to a stage map on the pause screen, showing visited rooms as squares and the connections between them.
#GunmetalGothic#ScreenshotSaturday#GodotEngine
Hey folks!
Check Dodice new gameplay / tutorial trailer!
It give you a clue how to play it!
Play it right now at: https://t.co/iZ80KOoMOL
#gamedev#indiedev#gameplay#godot#dodice
Can't stop thinking about the art style @de5imulate created so I tried to create it in @threejs to see if I could achieve a similar look and feel. I think I got pretty close with some careful pixel art billboarding and lighting.
But there's some limitations to getting this particular perspective right so it would only work in environments where you limit where the player can walk to.
Vibe coded on Grok 4, Claude Sonnet using Cursor.