@corybramall @cgpov The problem isn’t so much UI designers in general, but rather the Maxon designers actually using the product. Issues like these could easily be caught with daily use. If you’re not using the product, you can’t make informed decisions about it.
The fabrics collection has been updated with 17 new materials!
If you’ve already purchased the collection, just log in to your Gumroad account to download the updated library! And if you’d like to learn more, check this page here:
👉 https://t.co/l5eJUCRh33
@cgpov Even though it will probably look and work as bad as Vista, to Apple’s defense, they tried that look long before Vista, with Aqua and the first version of OSX.
So for me at least this is them copying themselves and giving the look another shot.
New fabric material collection is out!
50 scanned fabrics, available as libraries for Cinema 4D and Blender, and as texture sets for everyone else.
Grab them here 👉 https://t.co/zfTANC5jFj
@SophiaKyriacou Glad you like them! For scanning you’ll have to use Sampler but when I tried it on the Mac it had issues. Since then I spoke with the dev team and I think they fixed them, but my go to is either Metashape or the desktop version of Photocatch which uses Apple’s SDK.
@SophiaKyriacou Hey Sophia. Do you mean for texturing the scanned assets? Yeah, and it works quite well. I have a tutorial on my channel where I go through the process of texturing an incomplete asset. It’s this one here:
https://t.co/ts0Y3n13vz
New video up! This time, I dive into the history of computer graphics, starting with the 60s and 70s. Future episodes will cover the following decades. Stay tuned!
https://t.co/ZvJIlQg78g
After a couple of years, 3D is officially back in Photoshop! It's still in beta, so it’s not perfect yet, but overall, things are looking promising! #Photoshop#substance3d
https://t.co/ig43fM1twp