It is happening!!!!!! the First Mega Sale Of the Year 2026
:point_right: One link: https://t.co/MZxMrBnL6c
Save up to 50% on our iconic Products!
Interactive Procedural City Generator & High Quality Premium Modular City Packs
#UE5#Fab#UnrealEngine#EpicGames
Matt's amazing talks on optimizing UE5 are amazingly in-depth and you should NOT skip on these, there's knowledge here that hasn't been shared anywhere else!
We just uploaded Part 1 on Nanite and Lumen (link to part 2 in 🧵), check it out here 👇 #uetips
https://t.co/6ChKcE6bDV
.@ProceduralWdLab has presented Interactive Procedural City Creator, a powerful toolkit for creating stunning and intricate cities for games, movies, architectural visualization, and simulations in @UnrealEngine 5.
Get it here: https://t.co/Wq7k4PgyMY
#ue5#procgen
@PixelEyePicture The indie version is just 129.5 bucks (30% off before the 7th of April). Or you can subscribe for 15 bucks/per month, with the current discount you get it for 10.5 for the first month.
🚀Introducing the world most advanced Procedural City Generator for Unreal Engine 5.
Technology light years ahead, create upruning cities interactivly in light speed for game, movies, simulation, archviz & more.
For a limited-time only, get a 30% discount
https://t.co/fTpkmham4D
🚀Introducing the world's most advanced Procedural City Generator for Unreal Engine 5.
Technology light years ahead, design cities interactively in light speed for games, movies, simulations, arch-viz & more.
For a limited time only, get a 30% discount
https://t.co/rt5ah72IKF
@t_looman Reduce the time Nanite takes to cull things. It is one of the main performance-killer for Nanite. Batching is naturally the best way for it to operate.
For lumen, having fewer components is crucial, as LHR becomes heavier with more components, so batching helps.
For Nanite, ISM (InstancedStaticMeshComponent) doesn't have the same render benefits as with non-nanite. It still massively reduces the number of components that need to be streamed and registered which is *slow*. May also see some benefits of using less (cpu) memory compared to (many) individual mesh components.
Epic demos continue to use it for foliage, rocks and modular buildings.
What has been your experience with (H)ISM and Nanite in #UE5?
Houra!!! @everyone
Procedural World Lab is officially live, with the interactive Procedural City Creator available for all budgets.
Watch the trailer here https://t.co/Exz8lNAdge
Get Interactive Procedural City Creator at: https://t.co/rt5ah72IKF
Houra!!! @everyone
Procedural World Lab is officially live, with the interactive Procedural City Creator available for all budgets.
Watch the trailer here https://t.co/GsA31BOJIK
Get Interactive Procedural City Creator at: https://t.co/fTpkmh9Of5