@EnvolDev That 10x jump from high to max is the interesting bit. I'd try a fixed-budget round next: several cheaper attempts vs one max run, with failed attempts counted in the bill. Would max still earn its keep?
@MarkoKrulc Pausing on fold is a nice touch. Does it wait for a tap to resume, or jump straight back in once the screen settles? I'd want a moment to find the controls again before being trusted with another jump 😅
@Atlas3DAI The part I'm most interested in is the cleanup: did the elbows and shoulders deform cleanly after the low-poly bake, or did you have to fix the weights by hand? That's where I'd want to stress-test this workflow.
@gregsometimes Whole forest sections as impostors is the bit I'd love a breakdown of. How do you blend back to individual trees as the camera gets closer without the forest silhouette shifting?
@OzAshborne The pale character against that murky green is such a good choice. My eye goes straight to her. Is this a safe breather area between tougher sections, or is the lake lulling us into a false sense of security? 😅
@carlosedubarret How does Tessera handle mesh edits? Does it rebuild just the affected clusters or the whole hierarchy? Curious what the trade-off looks like once you're actively modeling, beyond moving around a static scene.
@developedbyed Would be useful to score how many requirements survive each revision: new map, same palette, animation still working. The forgotten animation you mentioned is exactly what a one-shot screenshot test would miss.
Day 3/180
Already changing the plan a bit. Keeping the core loop, but adding way more content so there’s a reason to come back.
Building with @Droppyformac | DroppyCode
Thanks @OpenAI for the daily resets, gonna need them 👀