Just posted a new Air Supply devlog on #itchio, here I talk a little about the new water mechanic I just introduced into the game.
https://t.co/TnbpoesgRI #indiegames
@PirateSoftware This GUMURRT (in the correct pronunciation) thing looks interesting. More runtime control and support for more scripting languages is always welcome.
The first minute or so of gameplay of Air Supply, the game I'm making, any feedback?
I've been making it in a custom engine built on top of @electronjs.
I've been worrying about the rate of progress in my game, but today I noticed that I have worked on it for only a week.
I may have set the standards for myself a bit too high.