About a year ago I was commissioned by @sidefx for an animation project that I can now finally share: Slices. It's a study of dimensionality and physicality in computer graphics, manipulating geometry through four dimensional space. https://t.co/NMGCxrmyZU
@zachlieberman If you’re just rendering a quad and making all the images in a fragment shader fwidth() might be a bit useless anyway. Don’t have huge experience with it in GL but in other renderers it translates to ‘the spatial footprint of a projected pixel in world space’
Been playing around with noise functions! This one is based off generalized winding numbers. It's very similar
to @ENDESGA's shard noise, with a few implementation differences and guarantees.
If you want to play with the 2D variant: https://t.co/uJgURJHCDz
This is the true AI doomerism. Not the stuff about a rogue AI enslaving humanity, but rather using AI as an ideological tool to justify the capitalist nihilism of maximum extraction by claiming its the only solution for planetary collapse.
the falls (1980) shot by mike coles/john rosenberg, making the absolute most of a huge flare... from a seemingly non-multicoated lens if the uniform colours of the ghosts are anything to go by
@_nonfigurativ_ If the ‘least jazzy’ is about finding an in that’s more relatable to you, you could try starting with a descendant that you might like, eg hiphop, electro, funk, r&b, soul, and start pulling on threads, looking up what’s sampled. You’ll find your way there
After seeing the final version a few days ago I couldn’t be prouder of the work that our team at ILM did on Alien Romulus. Some of my favourite pixels I’ve ever put up on the big screen.
At the legendary SIGGRAPH Advances in Real Time Rendering course today, Activison announced that they’re releasing an entire production level from Call of Duty Warzone as an open source USD asset for research use. This is an absolutely amazing release!
https://t.co/uYM2sioHBm