Read @MatthewFarber’s article “Video Games Are a Playful Way to Guide Students to Unlock Meaning in Literature.” Matthew Farber is the co-author of The Well-Read Game, also written by Tracy Fullerton.
https://t.co/JEq93ECaQs
By approaching games as texts, teachers can foster the mindset students need to appreciate great literature. My latest for Edutopia: https://t.co/uJdXtV74P0
🎮 We're delighted to share Tracy Fullerton's latest blog post, in which she shares key ideas from her new book with @MatthewFarber on how co-playing video games can foster empathy, cooperation, & meaningful connection among players of all ages. Read here: https://t.co/RybwhLOU3W
Video games, like novels, can give meaning through its playable narratives and provide a mirror to its players, or a sliding “glass door” into other cultures.
⭐CLA Blog - A New Theory of Player Response: https://t.co/GIDYI3myYq
@MatthewFarber
🌟 ICYMI - our new blog with @MatthewFarber on his latest book co-authored with @kinojabber, The Well-Read Game: https://t.co/GIDYI3myYq
”Imagine how our world might change if our powerful responses to games were shared and celebrated as openly and thoughtfully as with books.”
🎮 What happens when we play? 🤔
The Well-Read Game: On Playing Thoughtfully, proposes a new framework of interpretive play that explores “the ephemeral and emotional responses that occur when people are in a state of play”. https://t.co/GIDYI3myYq
@MatthewFarber @kinojabber
Cognitive learning is booming — and board game makers are cashing in. Explore how Taiwan’s edtech (educational technology) scene is tapping into billion-dollar brain-training trends, from silly games to serious business.
Featuring: @MatthewFarber (associate professor, University of Northern Colorado) & Cheyenne Maechtle (lecturer, University of Taipei)
Watch here: https://t.co/KGHlrtK84g
How do games shape the way we think and learn? From Memory Magic to Werewolf, discover how board and video games foster social emotional learning and transform education in Taiwan and beyond.
Also in this episode, we visit some of Taiwan’s more than 250 bustling board game cafés to meet the passionate community keeping analogue play alive.
Featuring: @MatthewFarber (associate professor, University of Northern Colorado) | Cheyenne Maechtle (lecturer, University of Taipei) | Lo Yuwen (board game designer) | Johannes ‘YoYo’ Goeth and Peng Yujing (co-founders, Swan Panasia/新天鵝堡桌遊)
Watch here: https://t.co/iCuf4ZKu6z
Want to include tabletop gaming in your classroom?
📕 New Book — Roll for Learning — an educational book you can play that provides 51 micro tabletop role-playing games to use in the classroom.
Available to buy and as a 🆓 PDF Download!
https://t.co/WLl2Nmlazi
@MatthewFarber
Cultivating Esportspersonship: How Scholastic Esports Coaches Perceive Facilitating Positive Youth Development - Matthew Farber, William Merchant, 2024 https://t.co/h4nAaOCIz8
New article alert! Cultivating Esportspersonship: How Scholastic Esports Coaches Perceive Facilitating Positive Youth Development - Matthew Farber, William Merchant, 2024 https://t.co/bM4eUVEORN
“Children can be made aware of why they play games as an approach for developing emotional intelligence, putting them on a trajectory toward human flourishing.” CLA Blog - Harnessing Video Games to Cultivate Social and Emotional Learning https://t.co/xb3uuc0WKN @MatthewFarber