Dead Island 2 gameplay is here for the the world to see, come listen to what all the audio team have been pouring their gorey hearts into https://t.co/0PriMTC490
Since I forgot the bandit mechanic we’ve ended up taking way more locations into the next game than we should have. But I suppose that just helps the feel of history 🤷
Got around to our first play through of Oath tonight. After my brain finally clicked you really can feel the world bending with you. Excited to see what madness this ‘Muppets does Game of thrones’ leads to
I'll be talking about cost effective ways to build up audio gear, plugins, and sound libraries when starting out in game audio tomorrow with Into Games!
Finished @coalsupper 's Thank Goodness you're here in a single sitting. Glorious absurdism that I need more of in my life. Audio was a fantastic breath of fresh air and a much welcome antidote to the AAA audio we often surround ourselves in as sound designers.
@SoundCuts I’ve had the audio for their trailers on loop since their announce, glorious, playful stretchy design, 👌looking forward to playing it tonight!
AUDIO DIRECTOR FRIENDS - I'm sure you've seen in the dev news that Sumo has had some tough times recently and needed to lay off a percentage of our devs. I'm sad to say my friend Sully was one of the people affected by this and is now looking for work elsewhere as a sound designer. I can whole heartedly recommend him, he's talented, hard working and just a generally awesome dude. He'd be a great addition to any team, so please reach out and snap him up!
https://t.co/umwKss00A4
Just uploaded our presentation from GACO23 looking at how game audio might adapt some concepts from acoustic ecology, including UE demos of how you might do this using env following, spectral analysis, metasounds and audio busses
https://t.co/Ah6RoVkKmV
#gameaudio#UnrealEngine
This makes me sad. Honestly, I'd prefer the GTA approach, where they patched out the licenced content rather than pulling the game entirely.
Timed licenced content in games is dumb and should never be a thing.
I’ll be at @developconf speaking with the lovely @ryanwilliamsaud about some of the weird and wonderful things we found when exploring diegetic music for @deadislandgame , come along and say hi if you can!
Don't miss out on audio maestros Matthew Lightbound (@MattLightbound) and Ryan Williams (@ryanwilliamsaud) from @DambusterStudio at Develop: Brighton 2024. Join them as they delve into the creative processes behind the audio of Dead Island 2. #DevelopConf
Unfortunately, a tabloid newspaper has got hold of a music video I recorded in Islington North with an iconic grime artist I've admired for years.
They are planning to publish a heavily edited clip, so I'm releasing the full version myself. Watch here: https://t.co/vwNGQN2wqU
Our Art Team recently visited @dmuleicester to deliver a presentation on game art and gave the final-year students some useful insights and tips on their portfolios! 🚀
Read all about it here: https://t.co/y63WCYUO5k
#gameart#gamedev
The deadline for applications to our Access Fund is closing this Friday (17th), so if you're thinking of applying, then you need to get in there quick.
We'd like to thank @fmodstudio, @audiokinetic, @sweetjusticesnd, @SweejTech, & @Fracture_Sounds for their donations
In-keeping with our aims we are striving to be an inclusive, accessible event that enables all individuals to attend and to have a great day. We welcome diversity. Pronouns will be indicated on conference badges, the building is fully wheelchair accessible.
🎉 AirCon is back again bigger and better!🎉
🔊 50 Live Events and 10 AMAs from 86 audio professionals.
📍 Location - right here on https://t.co/s6je5sh329.
⌛ June 10th - June 14th.
💸 The event is completely FREE.
📅 Check out the full schedule below!
One of our motivating aims is to develop the diversity of game audio personnel & to widen participation in the practice
We’re offering 10 free tickets for underrepresented folks. Email / dm us.
(If this is you & you've already bought tickets - get in touch & we’ll refund you)