@rfleury You’re obviously a very good systems programmer, but have you ever actually tried to design and ship a large game solo?
I consistently see low-level devs giving sermons on how abstraction is bad, then when you ask to see their game it's just another Minecraft demo.
Woke up to 3,000 new players on https://t.co/Imr1DxJRiZ in the last 24 hours.
Went to look where the traffic came from and apparently it was being pushed in the Google Discover feed for users in Indonesia and Malaysia.
Had no what Google Discover was but I am happy it exists.
Kiln just hit 100 stars. I started it as a hosted service, but getting that off the ground without an existing audience was tough. Open-sourcing it was the right move. It’s already gotten more support than anything else I’ve built.
V1 coming soon.
I like Gemini models but they are the most likely to kill us all unintentionally. Pls fix the doom loops @GoogleDeepMind
Maybe keeping 3.5 Pro in the lab was for the best.
Had my agents work on napalm airstrikes (in a video game obviously) and i am honestly pretty horrified as it included a sound effect of people screaming.
We talk about AI psychosis but we should really talk about Anti-AI psychosis. The former are mostly serial builders while the ladder are mostly serial destroyers who often produce nothing.
Stuck on ideas for improving your games economy? Just add blackjack.
Doesn't matter if it fits the theme. It is almost always a net positive. Risk it for the biscuit.
@VictorTaelin I made a lightweight procedural geometry engine and toolchain for this. It’s mostly for fast iterative prototyping - props, machinery, architecture and other hard-surface stuff.
https://t.co/XweKCkC7HC
@zeeg Attempting simulate the vietnam war in a browser is no easy task and i will need my island of geniuses to be firing on all cyclinders. Only top models are allowed to touch the repo.