Time for a username changeup! From now on I'll be going by mattordev everywhere I can online. To add to this, I'm working on my site and also will be creating a placeholder twitter account to point anybody who finds an old mention/tweet to the new handle.
Congrats to @LinusTech on the Commuter Backpack launch! Looks great. What an amazing product.
We were in the process of trashing ours, then realized it could be used to farm engagement instead.
RT to win a free Commuter Backpack, shipped anywhere in the world. We'll pick one winner in 24 hours.
Hey! Been a while (again) since my last post!
I've joined that other place, and will *probably* try and be a bit more active over there than here, although, I'm not sure yet! Drop me a follow :>
Regardless of which I use more, more outreach is never bad, right? :)
@JakeLandauTO@EmilyAYoung1 Think that line of thinking is a little broken, a legal firm has a reputation to uphold. It's what drives clients. Bias would destroy that and could cost them thier license too.
Is it that time again?? Another #unity OMS #devlog?! It sure is! This time, we're doing a small systems overview!
Plus a sneak peek at some other stuff in the works too! Please give it a read and let me know what you think! https://t.co/qaMSTRpmOz
@quixotical_joel I've never run into that myself, but at the end of the day, you're still *essentially* slinging a weight around. Sounds like you need to stretch those muscles and they should be feeling better in no time (nothing painful though!):
https://t.co/f8GyjWgWhN
^ some basics :>
It's here! Finally! I've been writing the next newsletter/#devlog for my #unity Orbital Mechanics Simulator and it's live! Please give it a read:
https://t.co/nX8qAtUrny
The next post should be a detailed breakdown on some of the systems of the game! Watch this #space#gamedev
@LifeArtStudios I think if this model was made for a VR game, then it would be wasteful. But it's like comparing movie level VFX to games VFX and calling one wasteful when they're meant for two different purposes?
Granted, they state most games but I'd hope it'd be approached differently for VR