Unity 🤝 Epic Games
Epic and @Unity are working together to bring Unity games to Fortnite, and to bring Unity’s cross-platform commerce platform to Unreal Engine. Together with Unity, we’re working to advance the open, interoperable future of video games.
Check out more of the details here: https://t.co/4kkxDv6Dvm
Seeing people I grew up with and that helped me a lot, do well in life makes me so happy. Without them I'd be nothing, I hope they all realise their influence on others.
It is with more sadness than mere words can convey that we have to report that our beloved Ozzy Osbourne has passed away this morning. He was with his family and surrounded by love.
We ask everyone to respect our family privacy at this time.
Sharon, Jack, Kelly, Aimee and Louis
Today we are excited to announce that a feature film adaptation of #Phasmophobia is officially in development by horror film powerhouse, @Blumhouse.
https://t.co/KIU8CEPksd
Hello!
I don't really use this platform anymore but wanted to post a short update :3
Happy to say I've joined the Kinetic Games team as a programmer to help work in Phasmophobia. It's been amazing couple of months and I hope it won't stop soon.
Hope y'all are also doing great❤️
Unity has updated their DOTS Samples repository with two new documents: "Misconceptions about DOTS and Entities" and a performance checklist. They are a great read and a first step towards undoing the misunderstandings DOTS caused. Linked in the ReadMe: https://t.co/SyceCbkNLz
New dithering method dropped
I call it Surface-Stable Fractal Dithering and I've released it as open source along with this explainer video of how it works.
Explainer video:
https://t.co/DvqFVC9VE5
Source repository:
https://t.co/0d0ZKvc9Rh
#gamedev#vfx
I've been polishing my C++ and Unreal skills, and what better way to do so than porting one of my favorite projects, the LiDAR Scanner to Unreal.
Here's how it looks currently:
Hello everyone! Sadly Freejam is closing down this month. I worked with amazing people for the past 1.5 years and everyone is gutted. We all had so much hope for this game.
Thank you guys for the time I had.
I am now open for any work again! My portfolio: https://t.co/MpHrUiN5Xn
Hey everyone, I bought my portfolio to show and tell. I'm now looking for work!
If anyone knows any good opportunities (or would like to refer me👀) please hit me up.
Check out my website here: https://t.co/8A5AWaCtqp
#PortfolioDay#gamedevelopment
I love how important HOW you enter combat in Metaphor is, it adds a lot to the dungeon experience, which imo was always the weakest part of Persona games.
Automatically beating weak enemies is a great addition to the JRPG, I’m assuming other games had done this before?