@Meowdekaiser it's been a while since i've played morde, but this is making me want to pick him up again
if in a given game you don't build rylais, I take it you always buy protobelt? or could cosmic drive be enough?
Your connection to others and your willingness to get over the awkwardness of expressing tender feelings to them is what makes your soul sing. The more you do this, the louder the chorus becomes.
In light of recent comments about the nature of games like Mixtape, I think it's worth noting that I strongly believe the idea of "games" exists along a spectrum. And that I don't consider myself a "game designer" in general. Only in a very specific range of design, narrative, and experience.
The games I enjoy and the games I create are often filled with long sections of quiet exploration. Something I've seen dubbed as "asset tourism" for the fact that you're strolling past 3D game assets that you may never see again.
On the other hand, I consider games like Silk Song (based on what I've heard) to be beyond the difficulty range where I can derive enjoyment.
There's nothing wrong with any of these experiences. Though they provide plentiful fuel for rage bait and general debate.
I say, make the games you want to make. And play the games you want to play. And beyond that, live and let live.
As an aside, this exact same debate springs forth with our @PlushieDreadful designs. People assume (incorrectly) that our designs are meant to be everything to everyone. The truth is, those designs express a very narrow area of the spectrum along which people experience trauma and mental/physical health issues.
As the internet once proclaimed, it's OK to not like things. And you don't have to be a dick about it 😂
Helldivers 2, a slapstick comedy, is always fascinating in how obviously it reveals the extreme overlapping insecurities of gamers, who need to win every time, and the milscifi right winger, who is still adamant that nothing military should ever be allowed to look silly or bad
@PedrokaJoga@otavi0XI é, foi um exemplo ruim mesmo, mas o ponto não é esse. concordo contigo em partes, mas discordo do post original completamente
assim como tem jogo/música/livro/filme bom que faz sucesso, tem inúmeros outros que não chegam na mainstream... é algo normal pra qualquer tipo de obra
@PedrokaJoga@otavi0XI é, claro rsrs (inclusive seria muito legal assistir algo assim)
de qualquer forma, acho que Elden Ring é mais a exceção da regra mesmo: ele tem mais % de jogadores que completam ele do que outros RPGs extensos, como Witcher 3 (o que é muito sinistro)
@PedrokaJoga@otavi0XI ahahaha sei que é difícil, mas é muito "pegar e jogar" (tanto que vendeu horrores)
não é tipo, sei lá, um FPS que vc precisa aprender a lidar com câmera em primeira pessoa
@otavi0XI É a mesma coisa, sim. Dá pra enxergar esse fenômeno na música também (e qualquer outro meio, na verdade).
Os jogos citados são acessíveis, não precisam de tanta experiência prévia no meio pra conseguir aproveitar. É normal entusiastas preferirem nuanças de jogos fora da lista.