Hello everyone! I am Maxwell, been working as a Unity VR Developer for the last year or so. Currently working on a Decked Out inspired game (stealth, dungeony)
@FreyaHolmer The new posts show up fine, but it is hard to parse through the history due to the weird formatting of twitter threads though it is nice to have them all connected as well
Maybe some sort of blog you link to on twitter?
Thanks for the extra motivation! Gonna start posting about my project every day, currently on an 8 day streak of working on it for at least 10 mins each day since I started it. Gonna try hard to make it to that 1% and publish this somewhere
#gamedev protip: in the games industry 99% of people quit their projects before they finish. the persistent 1% are those you see here posting their work. the rest we just never see but trust me "quitting too soon" is the norm.
to be exceptional, all you need to do is not quit!
Stream was a lot of fun! Thanks for those that followed/stopped by.
Feels good to start working on Leyline Scenario again, can't wait to work out some of the kinks. Physics bugs are fun
Hello, going to try streaming some gamedev! Seems like a decent way to log progress as well as get some extra motivation for projects. Will be starting soon, have a good night whether you stop by or not.
https://t.co/GShVA5Ytfw
#IndieGameDev
@RobinPoedev Voted weapons, Sheep Lad stylish enough to stand on his own.
To (maybe) get around the exponential work problem of doing both you could lock certain weapons to certain outfits, like armour that locks you to just sword with some nice bonus
@Nifflas Unsure what your hobbies or interests are, but there seem to be a few board game shops that should have card game/board game nights that would be worth checking out.
Also an Internet cafe, maybe you can reach out to them and host a gamejam event to acquire game dev people?
Anyone got cool C# code tips to share?
I just found out about switch expressions, and they are beautiful. Much better than a stack of else ifs
Thank you, ReSharper!
#UnityTips#gamedev
@stupidhoroscope Have you tried out Tunic? Completely captured this experience to me, I won’t go into too much more detail because going into it completely blind is just so good.
I wish more games would do stuff like this
Progress on my Unity project, Gallery Without End
Currently trying out @metmuseum's API, which has a lot of nice features.
Next up:
- Creating procedural rooms that have these frames
- Plugging in VR support to actually walk through this gallery
#screenshotsaturday#indiedev
@JonnyJ17 Gotta love it when devs put extra oomph into opening chests too, feels so sweet in Vampire Survivors especially when you get a triple or quintuple