@threepwave Discord can be used to keep some kind of social momentum between apps, but that doesn't count. Shared assets and avatars might be the answer, but I am having a hard time seeing the path where everyone agrees on some kind of shared format.
I still can't get on board with saying there will be a single "Metaverse." The friction of moving between different 3D apps will always feel disjoint and clunky vs how we move between websites.
Is there something out there I'm missing? That can prove me wrong?
@threepwave I don't mind having to move between different 3D apps, but what's the connective tissue between those apps that justifies calling them part of a single Metaverse? The real world has fixed physical limitations. The web has links.
Reading @ballmatthew's metaverse book. Well researched and written in a very approachable way. He understands the opportunity, our blind spots, and the many exciting challenges ahead.
Recommended: https://t.co/llrmSqOBbn
This video message from @Thrilluwu to @Meta is a great love letter to VR. Shows appreciation for what Meta has done and gives a "tough love" critique that I wish they would hear. https://t.co/rkpZAUVcLm
This take on Meta's Horizon from game journalist @PaulTassi feels harsh. It overlooks the value of experimentation. I agree that saying the "metaverse" is a new idea is ignoring that game devs have been building social 3D worlds since Quake (1996). https://t.co/MjcZxgqi6J
The wonderful hosts that bring Dr Crumb to life deserve so much of the credit. The whole idea is that the game is just the bones. The meat of it comes from performers like @xractor who engage with the players and invite them to create unique memories together.
@adventurelabrat has won another award! Well deserved for our CEO/mad genius @maxwellplanck and his incredible XP design. I particularly loved hosting the sharp + hilarious review crew from @ETROOMers, the only ones to ever use my extra-super-duper secret! https://t.co/D2njEKdWxS
I give most credit for “Wolves in the Walls” to @kjorgie7 who led production on the effort and @petebill88, @JessicaShamash, and Ed Saatchi and the rest of the wolves team for their brilliant work to get it over the finish line.
@kjorgie7@adventurelabrat@kjorgie7 you are a visionary of the medium. Advising as first “lab rat” host to navigate the ingenious maze created by you, @maxwellplanck and Jennine (@TRPNYC) has been one of the great honors of my career. Buy “wolves in the walls” for the @oculus#quest2 and see their genius!
NFTs have felt like hype. In some ways they are, but I was dismissing the power of easily creating monetizeable culture. Giving liquid $ equity to community builders is a network effect I can’t dismiss any longer. By @rex_woodbury : https://t.co/IcmrRuEZX8
@BattleAxeVR Unfortunately I think sim sickness might be a hard one to beat. It’ll improve but there will always be some that just feel wrong in it. Lots of people feel car sick as much as drive comfort improves and those are pretty popular, so I’m still bullish
And it’s games like Pistol Whip, Pop One, Saints & Sinners, and the RE4 release which can be played on Quest 2 that are showing some real success because they got the timing right! 3/4 👇🏼
We've created a new gig economy platform for Metaverse performers and @Meta going all-in as a #metaverse company is exciting news to small teams like us who believe in this bold future. Thank you for empowering creators to build new ways of connecting us all. #vr#nomoresilos
@BattleAxeVR Agreed that early games also helped find ways to not do VR. Imagine a game like Lucky’s Tale that takes camera design from Chronos. VR’s content graveyard will also make it easier to smash together the best ideas from multiple games.
Lucky’s Tale, Edge of Nowhere, Chronos, Wilson’s Heart, Lone Echo, Half Life Alyx, Skyrim VR / all are great high end experiences that relatively few played, and are still cumbersome to play today. 2/4👇🏼
Was #VR’s slow adoption due to not enough content or was the hardware offering not right yet? I take the side that content has been way ahead for a while. So many great (subsidized) projects were only experienced by a small group of early adopters. 1/4👇
@TalKoelewyn@CharlieFink@VirtualTedS I believe the power of VR for education is proven, especially if it makes you better at your job. This is just proof that more are starting to believe and putting their money on the table.
Love how @CharlieFink and @VirtualTedS cover XR. They rightly so get excited about the underappreciated fact that Quest 2 is an amazing training device. Accenture bought 60000 Quest 2 units! That's ~18M in hardware alone. https://t.co/0rfJ8Fz2ez
Overjoyed that Quill, returns back to @iquilezles stewardship. We couldn’t have made Dear Angelica at @ovrstorystudio without you convincing us that the only way to make an illustrated story in VR was to invent a new way to illustrate in VR! 🤯
Stoked that as of today, my company @smoothstep0 develops Quill/@QuillSmoothstep, the most advanced & professional VR animated film making package, responsible among others for Sundance, Tribeca & Venice International Film Festival nominated films.
Story: https://t.co/9p1XC5sQvp