New #DevRel job: @rive_app is hiring a Developer Relations Engineer - Android. Check out their listing and follow us for alerts whenever new #DeveloperRelations or #DeveloperMarketing jobs go live! https://t.co/EBH2avcMNu
Rive for @unity is now available as a tech preview! 🚀
Some features are still rolling out (details in thread), but you can start using it to build your game today. We’d love to have you try it out.
Rive text is finally here! 🚀
We're also announcing new pricing, which goes live on September 1. Get Rive now at the lowest price it will ever be! https://t.co/G0VohJf9Gu
I'm happy to share that I've decided to stop tinkering and LAUCH RIVEFLOW!! If you want to learn @rive_app and how to add interactive animations to your @webflow site, this is the resource for you.
https://t.co/4qkgjqbHDg
This is v1 and there will be much more to come!
I'm happy to share that I've decided to stop tinkering and LAUCH RIVEFLOW!! If you want to learn @rive_app and how to add interactive animations to your @webflow site, this is the resource for you.
https://t.co/4qkgjqbHDg
This is v1 and there will be much more to come!
@hawjnujtsim @rive_app Yeah! that's the aim, get as much of the animation into Rive as possible so that you can then modify it in the editor or simply export it as a .riv file and play it in one of the Rive runtimes.
@drawsgood@rive_app yeah most of them are! we have a few more tricks to save some space available to us as well which should shave of some more bytes. Its cool to see that we can make savings with a like for like translation like this!
@logo_folder@rive_app Hi @logo_folder! not yet, but soon(™). Once a few more obvious issues are sorted it'll make the rounds on our internal test environments. Then it is just a matter of making sure it is more useful than incomplete before opening it up & documenting any gotchas