Blender 5.2 has a new shader feature called "thin wall" which is designed for meshes which have no thickness (or very little).
These can be anything from leaves, paper, tissues and some thin plastics
(images taken from Chritstopher3D's youtube video)
What's extremely cool you can place your interactive @rive_app experience and place it inside of the shader.
All interactions preserved.
How cool is that. Barely scratching the surface