@dhh Nice! Had already crazy fast standard install for Omarchy 4.0 on Beelink SER10 MAX, with the installer running from my 12-year old 32GB Transcend JetFlash 780 USB 3.0 stick.
We are starting to release GPT-6 Astra and we are doing it as carefully and quickly as possible. It was very important to us that we bring it to all Plus users and not only Pro, Business and Enterprise.
It will take a few days for the rollout to complete and behind the scenes many novel systems will operate at scale for the first time and we are bringing a lot of compute up.
It is pure magic.
https://t.co/WUdXA3xSoh
We pre-trained Atlas from scratch to take multimodal inputs, including camera movement, and turn it into 3D grounded views.
Atlas puts you in control: direct the views, reconstruct real spaces with your inputs, and build explorable worlds.
Read more:
https://t.co/SHjFaNWedP
Hey @dhh - heard your challenge on @lexfridman podcast.
Omarchy Quattro installed in 36 seconds on a Beelink SER10 MAX, with the installer running from my 12-year old 32GB Transcend JetFlash 780 USB 3.0 stick.
Opus 5 is so good at creating these exploded-view and wireframe three.js product sites.
Give it a video reference and it can build the experience directly in three.js or Blender. Then keep improving the details, textures, and lighting with follow-up prompts.
I got our entire design team to turn landing pages built around images and video into three.js sites. They're lighter and easier to prompt. Since everything is code, AI can make more precise changes with fewer iterations.
The difference between the old image-based sites and the new three.js versions is staggering. I can also jump in after the team finishes and help refine the details.
Btw, https://t.co/25OYbxZ62e is getting 100K views a day, which is absolutely nuts. The repo reached 3.8K GitHub stars in 4 days. It's my fastest-growing open-source project by far.
So I added 60 more components. I'm also looking for sponsors to help fund ThreeUI long-term so I can keep adding to it.
I've built a new opensource Elemental Sandbox, VFX playground built with @threejs . it contains 6 fully custamizable abilities.
Everything you see is generated: no textures, no sprite sheets, no baked meshes.
hand-written GLSL, GPU-simulated instanced particles, World position resolved in the vertex shaders...
Source code :
https://t.co/tPXb9snKjs
Announcing the public preview of @JetBrains_Fleet 🎉
Fleet is our new distributed polyglot editor and IDE built from the ground up using the IntelliJ Platform on the backend and a brand new UI and distributed architecture.
Learn more in the blog post.👇https://t.co/l9ZLE77ghj
The Khronos Group has officially announced that the glTF 2.0 specification has been released as the ISO/IEC 12113:2022 International Standard!
Learn more: https://t.co/Vd5VU6yxQf
#standard@isostandards#isostandards
We are happy to share that Sketchfab is joining the Epic Games family! Together we will make 3D content more accessible.
Read more here 👉 https://t.co/SlzQi4hzjn