My mates from @voxlstudios and I are working on a voxel game together. You can build your world, connect with your friends, dress up your buddy Boxy, and even create your own mini games in VOXL!
Join the waitlist to get latest updates and participate in closed testing: https://t.co/L6lFistGPZ
@Real_Luis_Rubio@__tinygrad__@Andytizer But, gaming already worked before that. You still need to run Windows cause most game binaries are built for different API. And Thunderbolt is not particularly fast.
@karateclub90000@__NopiA Yeah, I was going to say the same and decided to check the comments. Gastrocnemius muscle is attached to the Calcaneal (Achilles) tendon and the feet swivel on the joint, so when the muscle contracted the toes go down.
@driko_dev@animelilys You need to make a Steam page even if it's not polished to collect the wishlists. People forget about stuff. (in case you plan to release on Steam)
@OneEyedJackG@Dreamboum Light of Motiram was a product that Tenscent asked permission to make from Sony, and after declined still released it. They knew they infringed the rights.
@IamKyros69 I have the same question as many others, why a game uses neural net? If that was true the response times were measured in seconds, not in milliseconds.
@ericjeker Atm AI can't generate meaningful UE code. You add a plugin, make some changes, and AI is completely lost. Probably cause it can't maintain the logic of whole engine that updates every few months plus custom code, plus blueprints.
@DylserX Sorry, was talking about the glass. Flares are dope!
*Two eyes mean - one eye can "see through" the obstacle seen by another eye. This makes objects in front less occluding.
@DylserX Looks interesting, but... 1. It's super annoying, and every player probably would like to remove it as soon as possible (game mechanic?). 2. It's "incorrect", our eyes have focal distance and when looked at something far away all in front becomes blurry. Also we have two eyes.
@DevinDtv@BaumE__@Anglodust Wait. Is that "many more effects on screen" in your video? Cause I could not see that part. Can you post just the screenshots if it's not hard.
@DevinDtv@CptSpaceCat That post demonstrating your lack of understanding of performance. There are such things as "base cost", "overhead cost" etc. You add additional visuals and expect them to run at no cost? Alpha blending operations are very expensive.
@NathanGDQuest Most "technical" media already advocating for measurement that is different from FPS. Cause in gamedev we already got used to frame time (in milliseconds), and "fake frames" are just making situation worse.
@libertasl0l@_nika_baranova_ Бух на собеседовании: "Достижения? Я предложил ввести черную бухгалтерию, привел пример как это делали в других компаниях. Директор согласился, мы сэкономили 30% на налогах, перешли на зарплаты в конвертах и стало проще сокращать людей."
@InternetH0F It is more interesting to see from the source point of view. As it shows time dilation/speed difference for beam that goes from source and back. YT: @AlphaPhoenixChannel