@yiningkarlli Somebody at Apple must *really* love it (marketing folks?). I'm sure of this because A) it sounds horrible and cartoonish compared to how it should sound, especially for TV and movies, and B) it keeps getting switched back on after updates.
@bgolus IMO, players get good enough at driving early on to plateau and stop progressing with it, but if you watch pros play with "no mechanics" (for a challenge, video, etc.), it shows how much of a difference driving actually makes. Flakes is a perfect example of this.
@AndyJessop33500 @username_ZAYDEK Hah, yeah... I do not envy the stream of messages you have received, but FWIW I think your attitude toward it all is great :) You can learn Go in a few days, they say, but I think it has some nuances that make it quite interesting.
@AndyJessop33500 @username_ZAYDEK This is actually called "tuple assignment"... even though Go doesn't have proper tuples :) (Another fun little aside, the way Go does function returns at the register level supposedly makes it a bit tricky in terms of security research/reverse engineering.)
@clattner_llvm I think when Mojo hit the scene, people outside AI skimmed the headline and thought it was a replacement for Python and missed that the real goal was to provide a replacement to C/C++ for AI workloads. (Personally I'm curious to see if Mojo makes inroads in systems programming.)
@SebAaltonen You can do a lot of that in Preview (cropping, annotations, etc.). I haven't tried making collages though. Another cheap solution would be to use SVG images and open them in Preview, then screenshot.
@Madisonkanna I tried Vim, ergonomic keyboards, even the Dvorak keyboard layout, and none of these made a significant difference. My wrist pain finally went away after going to a chiropractor; they pointed out that shoulder tension travels downward. Now all I have to do is shoulder stretches.
@sebify@aras_p It was about four years ago that I worked on this, and only for a couple sprints, so take everything I say with a huge grain of salt. For anything Unity-specific, I would defer entirely to @aras_p , of course :)
@sebify@aras_p So yes, driver level. A few things can leader to cache invalidation, from what I've seen: 1) Shader code changes (I assume it's doing some kind of hashing?), 2) a new OS/driver release might mean old shader caches are no longer valid, 3) the cache is full and evicts something.
@aras_p@sebify This was part of the Android Open Source Project, so some of those results should be public, or at least the code that generated the results (though finding them would be an entirely different matter...)
@aras_p@sebify A few years ago I did contract work at Google. One of the things I did was test shader binary caching across a bunch of Android devices and OS versions. I don't recall any devices failing to properly cache, so I wouldn't expect that to be the issue.
@charshenton Of course! I'd be curious to hear if you come across any other interesting resources. In the engine I'm working on for a side project, I was planning to just loading everything up front, but now this has me thinking.
@charshenton The timestamps are 14:52 and 12:09 respectively, in case the links don't work properly. The earlier content in the videos is probably also worthwhile, but I think those are the most relevant portions, as far as I can tell.
@yiningkarlli I love their initiative to make it free to everyone. That being said, the physical book is so beautifully made, and MIT Press nailed the printing. I have zero regrets buying it, and perhaps in some small way supporting the authors and their initiative.
@kenpex Wanting an alternative. I'm commenting here so I can find this post once results are in, since trying to find older posts from other users is a nightmare on X. (I don't know if they changed it to reduce server costs or if I'm supposed to pay for this "feature" or what...)
@SebAaltonen A few places I've worked we had a large vault of test devices and deliberately and very meticulously kept from updating some of them. (Yes, it was a pain.)
One thought: you might be able to find a willing tester to whom you can TestFlight a pared down/special version of the app.