I spend the last year on a challenge: Create a modern genre game for a DOS PC with EGA graphics. Bit of a pain with the planar graphics modes and really slow video memory, but i think i did ok 🤷🏼♂️ i would be honoured if somebody would try it https://t.co/hoBnNUluEy
@britelite78 congrats on the awesome PSX demo for Revision! I couldn’t help smiling a bit when i saw the Desire greeting in there. I take it as a clue that you saw my PSX demo at Revision 2021 :) i coded mine using the original PsyQ SDK on an old win98 machine though.
@leonard_coder My favorite production this year! Such an amazing fresh design, combining classic effects and cycle pushing in a really fresh new context :)
@Puryx@revision_party I absolutely loved it! It really defined this years Revision! And what a coincidence that it was you who did it :) i was actually wondering who did it, and what a faithfull tribute to 90s happy hardcore it was. Would you mind sharing a short list of tools/plugins/etc used?
Note to self: Never skip going to the @revision_party demo party again. Those are my people. Where i belong. I was meant to be stowed away in a remote warehouse in germany, coding stuff for ancient computers and raving all night. ❤️ #demoscene#revisionparty2023
@cyningstandos I still want to try multi monitor setup one day. You know, where you have a monochrome adapter running your debugger, and the color adapter showing your game. TC supports that natively.
@cyningstandos I loved the debugger as well. I recently made a game in TC https://t.co/hoBnNUluEy the only thing that annoyed me was that i couldn't get the IDE to play nice with my EMS routines, so i just used conventional memory. I would like to do a bigger project with O.W. one day though.
@bigevilboss@i_am_sverx Screw this.. i’m getting the old assembly books. Only proper way to optimize demo code :) I also really wanted to write some asm again, as i always see @heaven65021 doing all his demos in pure asm.
Playing a bit with some demo coding on the #SegaMasterSystem ..but in C. Although i feel like i am quite proficient in fast low level C, everything seems to take so many cycles. Any clues as to where the common pitfalls are @i_am_sverx@bigevilboss ?
@bigevilboss@i_am_sverx I think you read my question as Megadrive.. SMS has no DMA :/ i tried caching everything in normal RAM though, and then move everything in one go afterwards. Didn't make a positive difference.
@evvvvil@wrightwrighter Looks awesome! What language/libraries did you use for writing it? Really interested because i want to start doing some tools for web, but hope to avoid the usual JS stuff, so getting inspired to hear what ppl use for tools like this. (Thinking of using Rust+webasm)
Back in the late 90s i worked at a gamedev company where we did a game about a skunk and a beaver, called Stinky & Beaver. Apparently the UK distributer was NOT happy with the naming or the box art. I can’t remember the exact changes we had to make though 🤷🏼♂️😂
@matthughson Are you telling me that this is AI? But.. they look so perfect!? No 6 fingers or rotated feet or anything.. wau.. can you give a hint as to what you query text was to achieve this?
@ChevyRay@MonstersGo Somehow it tempts me to start learning Rust because of this, but there are also so many quirks and things with the PSX hardware that not even C could do for me. Some of all the graphics routines for me recent PSX demo i had to do in mips assembly, just to have full control over