How does one generate new 3D worlds every 24 hours without INSANE COMPUTE??!?!!?
Made a 5-min shallow-dive (lol) on how #PEAKGame does this ft. procedural generation, RTX & occlusion maps!!!
And HUGE thank you to Nick from @AggroCrabGames && Wil from @LandfallGames for being so transparent about their gamedev process (hopefully I didn't get anything wrong!)
You guys rock 🪨 (haha, get it? Because PEAK? You climb rocks?)
I'll see myself out 🧗♀️
Read @AmberAtherton’s The Rise of Virtual Communities and it was not only succinct but jam-packed with insights.
Leaving a lil digital note for her here on X 😊