NOTE: Because of the requirement on autobahn's version, if a more recent version is installed it must be downgraded before being able to update to this release.
#Audiokinetic waapi-client Python package update to 0.8.1!
- Support Python 3.14
- Fix test for return expression of getSchema
- Enforce autobahn version 24.4.2 to workaround older Xcode versions build failures
https://t.co/LWsbi10dPG
#waapi#python#wwise#scripting
#Audiokinetic waapi-client Python package update to 0.8!
Bugfixes:
- WG-78844 Disable logging of errors when exceptions are allowed
- WG-55059 WAAPI Python client does not do a clean WAMP disconnect
https://t.co/pMnstsTNZl
#waapi#python#wwise#scripting
Big news! 🎉 The #Wwise 2025.1 Beta is live and available to install from the Audiokinetic Launcher! 🎉
👉 Read all about the newest features and specifics: https://t.co/UFj0UQgM3X
#GameAudio#GameDev
Join us live next week for our Wwise Expo as we dive into the new features & updates that are coming with #Wwise 2024.1! 🎉
📅 November 13th at 11:30am ET
📽️ https://t.co/phsoexFnRE
#GameAudio
The #Wwise 2024.1 Beta is now live and available to install from the Audiokinetic Launcher 🎉🎉 This includes integrations for #Unity3d & #UE 5.3/5.4.
📖 Read all about the new features & Wwise workflow improvements in the blog: https://t.co/GjM5we5nBe
#GameAudio#GameDev
Audiokinetic & Dolby have partnered to bring developers a standardized way to deliver spatial interactive audio for games, adaptive across devices and platforms. The Dolby Atmos mobile plug-in for use with Wwise is now available to all developers.
https://t.co/Z70jEdaHXD
In part 2 of our Developing ReaWwise series, Software Developer @theandrewcosta dives into making decisions on the technical foundations for ReaWwise. Give it a read, link below!
#GameAudio#Wwise#ReaperDAW
https://t.co/AaKG9rBkcL
A few months ago, we approached game developers & audio content creators for feedback on #Strata. We were quite excited by their enthusiasm (and constructive criticism!) In this week’s blog, Simon Ashby summarizes what they shared with us.
#SoundDesign
https://t.co/WLxdgP8Uac
Today Audiokinetic launched its first SFX library… and it’s multitrack. Find out more, link below!
#SoundDesign#Strata#GameAudio@BOOMlibrary
https://t.co/oazX1wwhmm
On October 12th, Audiokinetic will be coming to you live with Wwise Worldwide Online Expo 2022, presenting an overview of what's new in #Wwise 2022.1, and announcing a new product for the very first time. Save the date!
#GameAudio#SoundDesign#Unity#UE
https://t.co/AdNnzbfzBm
Have you heard the good news? #Wwise is free for Indies! In this week's blog, our Head of Licensing @AKMikeD goes over exactly what that means and how we got here.
#GameAudio#GameDev#IndieDev#IndieGameDev
https://t.co/UdYoIxFoxb
With the newest version of Git 2.37.0, you can run just "git push" to push new branches. No more "--set-upstream origin". Enable with:
git config --global --add --bool push.autoSetupRemote true
This week on the Audiokinetic blog, @michael_klier writes about getting started using the Wwise Authoring API (WAAPI) with Max 8. You'll also find a link to the project at the end of the article!
#Wwise#GameAudio#MaxMSP
https://t.co/qbZGC7ZsS5