Big news! 🎉 The #Wwise 2025.1 Beta is live and available to install from the Audiokinetic Launcher! 🎉
👉 Read all about the newest features and specifics: https://t.co/UFj0UQgM3X
#GameAudio#GameDev
Looking for a fun project? How about modding The Witcher 3: Wild Hunt? In this week's blog, Guido Fazzito writes up a comprehensive, step-by-step guide for setting up #TheWitcher3#REDkit modding tool alongside its #Wwise project!
Read here: https://t.co/QFSpgmJykB
#GameAudio
🌎 Climate Station launches today on PS5 and #PSVR2, transforming decades of complex climate science into an immersive, interactive story: https://t.co/fOR6gwT7Ah
@ludumdare@audiokinetic Just approved that - any users who want to use Wwise in their LD game can visit https://t.co/orNaJUmqyS and click Request Access on the LD tile there. Key will cover a few months (so they can tinker after the jam), all premium plug-ins and all open platforms (including WebGL)!
New #Strata#multitrack collection is out! 💥
WWI Firearms Shotguns brings the power of authentic WWI-era shotgun sounds to your projects, delivering the perfect punch to every shot: https://t.co/9PcWo1yWHa
#GameAudio#SoundDesign
#Wwise 2024.1 is now live & available for you to download from the Audiokinetic Launcher! 🚀
👀 Read a summary of the new features & updates: https://t.co/xXX9cox4BY
📽️ Join us for Wwise Expo Online 2024 tomorrow: https://t.co/J1UVMPfKCz
#GameAudio#GameDev
This week on the blog, dive into Midas Merge’s audio ideation and how the @wildlifestudios audio team used #Wwise to create the sound for this magical & relaxing Merge 3 experience! ✨ https://t.co/aQQfdfGDzO
#GameAudio@midasmerge
Will we see you next week at #Wwise Tour Helsinki? RSVP for this special FREE event at @PGConnects Helsinki! 🎧 With @CujoSound, Simon Ashby, @11bitstudios!
🎟️ FREE event - limited spots!
📅 October 2, 2024
📍 Wanha Satama, Helsinki
🔗 RSVP: https://t.co/TsCJaH6uxG
In Helsinki on October 2nd? 👀 Join us for our #Wwise Tour, free to attend! Don't miss this opportunity to hear some inspirational game audio presentations and connect with the community! Spots are limited, please RSVP here: https://t.co/V0j4luwwS4
#GameAudio#GameDev
We have officially entered the Beta 2 stage for #Wwise 2024.1! This version contains fixes and improvements following issues reported by folks who tested & left feedback for Beta 1. We're listening, please keep that feedback coming! 👂👂
https://t.co/WB6ZZ7f3IM
Perfect for a rainy day, Ambience Detailed Rain is our newest #Strata collection of highly-customizable multitrack SFX that can be easily adjusted to match any rain environment. Check out Sound Designer @SoundSparkChase's deep-dive: https://t.co/5BjxwAmVoy
Troubleshoot in #Wwise with Guillaume Renaud, as he guides us through using the Wwise Profiler to understand the Voice Pipeline. Watch his session replay from the #GDC24 Audiokinetic Theatre: https://t.co/vYLDJv7nq9
We were so lucky to be joined by @nickvonkaenel, @AlexBarnhartMA & @ColinAndGrant during our Wwise Tour in Hilversum, who revealed how they used #Wwise to bring Star Wars Jedi: Survivor to life. Replay now available, give it a watch: https://t.co/QFH0trXgzH
#GameAudio@Respawn
Did you know that #GameAudio ambiences in #AvatarFrontiersofPandora are made of thousands of emitters?
Anything from birds, insects, amphibians, foliages and canopy leaves rustling in the wind, etc. are fully positioned to provide a sense of believability, accuracy and depth in the mix!
If you want to know more about it, and learn how we connected it all together, from the game world’s state moment-to-moment, to the players’ actions - like shooting a gun scaring the ambient fauna away - then come meet @Dosternacher and myself, and join our talk at #GDC2024 “Everything is Connected: Ambient Sound in 'Avatar: Frontiers of Pandora'”
https://t.co/BvcKcMTLmd
An article on #Mastering games using the Mastering Suite plugins available with #Wwise. 🎚️
Written in collaboration with Danjeli Schembri. 😊
#GameAudio
Hi everyone, we're excited to inform you that we got an overwhelming response for our poll for Community Based Learning. Majority of votes are for #Wwise, followed by #FMODStudio, #UnrealEngine & #Unity. We'll begin with our Learning Club Sessions starting next week. Stay tuned.