BREAKING: For 10 years the world believed there was one way to reuse a rocket: land it upright on its engines, the way SpaceX does. Today China refused to copy it, and pulled off something SpaceX never managed on a first flight. It caught the rocket instead.
The Long March 10B lifted off from Hainan, China this morning, and about 6 minutes later its first stage came back down toward a 25,000-ton ship at sea. It did not land.
Hooks on the falling booster snagged a net of tensioned steel wires strung across the deck, the wires riding robotic rails that slid into place to meet it. No landing legs. No touchdown. A rocket plucked out of its own descent by a moving net, on the maiden flight of a brand-new vehicle.
No one handed China this. SpaceX guards its rocket tech as “trade secrets”, not “patents”, precisely so it cannot be read and copied.
China watched a decade of public flights and then built an entirely different machine to reach the same prize, catching instead of landing, which sheds the heavy legs and spares the fuel a soft touchdown burns to hover.
And this was never about cheaper satellites, though it delivers those too, feeding the thousands of birds in China's Starlink rival.
Its deeper purpose is the Moon. That booster shares its core with the rocket meant to land Chinese astronauts on the lunar surface by 2030. In the same season, America's own Moon rocket, Starship, has flown 12 times and still has not shown the single maneuver its lunar plan depends on.
One flight does not dethrone SpaceX. It has landed hundreds. What ended today is not SpaceX's lead. It is Uncle Sam’s belief that it owns the only road to the Moon.
The piece works out which way of coming home actually wins.
What I love about threejs is that the editor becomes a swappable part. This one looks great, but you can have many, while the library stays universal.
Unity/UE/GoDot do it in reverse, often causing the core to become bloated while trying to service the editor.
Turn your playlist into a rhythm game.
I built a fully procedural cartoon lowrider you control with a gamepad.
Try to bounce, hop and lean in time with the music yourself.
Turn on your audio 🔥
Built inside @omma_ai with Three.js & Claude
Grok 4.5 in Grok Build created an FPS game in under an hour.
The prompt was simple. I told it to write a game design document and pull free assets from the web. Then I had it create a TODO.md with implementation phases and run a loop to build out each phase.
SpaceXAI and Cursor cooked here. This model is insane.
Widelands is an open-source real-time strategy game and alternative to Settlers II, featuring expanded singleplayer campaigns and multiplayer modes.
https://t.co/mn7JVVJSHt
ALGUIEN CONSTRUYO UNA HERRAMIENTA QUE CONVIERTE CUALQUIER DOCUMENTO EN UN VIDEO ANIMADO EXPLICATIVO
solo sueltas un pdf un articulo o un informe de investigacion y el sistema lo transforma en una narracion visual clara
la ia no se limita a leer el resumen en voz alta sino que estructura el contenido para explicar las ideas paso a paso
la calidad de la animacion es tan alta que es imposible distinguir que fue creada por una maquina
leer cuarenta paginas de un archivo aburrido es un castigo pero convertirlo en un video de tres minutos que realmente entiendes cambia todo el juego
updated my @threejs game dev agent skills:
📐 designs the game better - core loop, levels, difficulty
✨ game feel - hitstop, screenshake, juice
🎨 shader/material cookbook + render budgets
✅ proves it plays & looks right, on real metrics
https://t.co/73JabuOEMm