@RaphErnaelsten Hey man, loving Aura. Quick question though, making any tiny change to Aura's Compute Shaders triggers a recompile that pins all my CPU cores at 100, totally locking my PC for an hour; is it like this for you and how do you stand it?
@WeBeHarebrained Popped this into CombatGameState.Update and now I'm having tons of fun, who needs memory editors when I can recompile IL assemblies? Lovely codebase by the way, What else should I try?
Everyone loves a little stardust, with a new opaque emissive clip shader to make particles glow while interacting with fog. Trails got the new shader too, so my gun tracers are actually visible now!
North Korean Leader Kim Jong Un just stated that the โNuclear Button is on his desk at all times.โ Will someone from his depleted and food starved regime please inform him that I too have a Nuclear Button, but it is a much bigger & more powerful one than his, and my Button works!
@BetaVersionOfMe Absolutely! Here's a video of the fog fully integrated with the lighting (no density-based lighting yet though). I decided not to use procedural noise on the detail layers since you couldn't tell anyway, so that should be an option. https://t.co/WfSbS83D1R
@BetaVersionOfMe Here's your Venus scene with animated procedural noise! Hard to get the settings right and the noise is undoubtedly ugly but motion sure adds something.