Cooper Tomlinson describes Curry Barker's next film ‘ANYTHING BUT GHOSTS’ as “if Key and Peele walked into ‘Hereditary’”
The film follows 2 con artists whose fake ghost hunting business spirals after encountering a real dark entity.
(Source: https://t.co/tlqugUDOOi)
she played in everybody’s face having a vocaloid duet song tuned by Mitchie M and produced by fucking SOPHIE only to disappear from the face of the earth and refuse to have any of her music on streaming
'The Lost Wild' director Gary Napper shares new details about the game 🦖
"From the outset, our goal has been to create a world where dinosaurs are not framed as monsters, but as believable animals. They exist within the world with their own instincts, behaviors, and drives. This shift in perspective fundamentally changes the player’s role. You are not the dominant force, the hero or the conqueror, you are the outsider, vulnerable and exposed, trying to navigate a food chain where you no longer sit at the top"
"We emphasize tension through vulnerability. The player is not equipped to kill these creatures, although they can find tools to defend themselves. The experience avoids gamified or arcade-like systems that would undermine that tone. There are no exaggerated weak points or predictable attack patterns designed for exploitation. Instead, survival depends on observation, learning, and reaction. When encounters happen, players evade, hide, create distractions, and use the environment to escape"
"The environments in The Lost Wild are dense, claustrophobic, and unforgiving, with abandoned buildings embedded within an overgrown wilderness. This is not a wide-open safari, it’s a place where visibility is limited, paths are unclear, and the landscape itself can disorient you. Through this, we create the feeling of being lost, both physically and psychologically"
"My experience working on 'Alien: Isolation' has inevitably shaped how I approach horror design and is definitely a lens I view this game’s design through ... In 'Alien: Isolation', the creature was terrifying not just because of what it could do, but because of what players imagined it was going to do. The sense of anticipation and fear built in the unknown. That same principle applies here in a lot of ways. By treating dinosaurs as systemic, unpredictable entities rather than scripted events, we create a more dynamic and personal form of horror. The difference here is not just that you can’t fight back, it’s that you feel like you shouldn’t. Maintaining a respect for the dinosaurs as living creatures, while trying to survive in a world with them"
More broadly, I think there’s a growing appetite for experiences that move away from the power fantasy. Horror becomes far more effective when the player feels exposed, when control is limited, and when success is uncertain. The Lost Wild leans into that approach offering an experience where survival is never guaranteed and dominance is never assumed.
"Ultimately, The Lost Wild is about placing players into a world that feels grounded, real, indifferent, and alive, and then asking them to navigate it not as a hero, but as something far more fragile but relatable. 'If I were there, what would I do?'"
Releasing in 2027
This is genuinely such a problem. Movie theater etiquette, concert etiquette, people don’t even try anymore. It’s so embarrassing https://t.co/BassK8v2QD
@capsulebutt -you seriously cannot expect the people there to be accepting of it all. Not saying this is ok but I think people don’t realize how much of a bubble Japan has been so saying “their true colors are showing” is honestly just ignorance. It’s always been like this.
@capsulebutt Japan has been like this yall just didn’t know bc it’s only recently become a widespread obsession and travel destination for people. this is no surprise and it will not change. Modern Japan has always been a monoculture and the influx of travelers/immigrants is very sudden