Technical Director at Day III, prev. MPG, IO Interactive, Ubisoft Reflections, Ubisoft Milan. All ideas presented here are my own and not my employer's.
Looking forward to Develop Conference in a few weeks.
Don’t miss Daph Janssens, PhD, sharing the Day III Digital journey and exploring new ways of thinking about pay, power, and studio culture.
See you in Brighton!
#DevelopBrighton#DayIIIDigital
https://t.co/zM0r16EhgM
A musical delight from start to finish, Mixtape sets a new standard for coming-of-age stories in video games and does so with a masterful sense of style.
Our 10/10 review: https://t.co/dmGPbGAm5X
@PropheticAI I have a question about the Prophetic Dual: I do not see mentioned anywhere EEG for this model. Does it means is a open loop stimulation, meaning it emits ultrasound according to a preset timing rather to identify the REM status? Or was just omitted in the description? Thanks!
Game engine made in 5 days complete
Features:
- Vulkan/Metal backend with bindless and RT
- macOS/Windows/Linux support
- Audio system with spatialization
- Input system
- C++ scripting with hot-reload
- Automatic shader hot reload
- Actor model and world serialization/deserialization
- Asset system with ref-counting
- Fully fledged editor, launcher, and project system
- Physics system
- Physically based BRDF
- Point/Spot/Directional lights
- Deferred shading
- CPU frustum culling
- Raytraced shadows
- Procedural sky
- FXAA
- Debug renderer
- HDR rendering
My Vulkanised 2025 talk "Using YCbCr Samplers with Bindless Vulkan" led to new validation features being added to the Vulkan Validation Layers.
https://t.co/CBdNb9dEZH
After so many years, we finally managed to get the Maximum Mike to appear on a stream! I’m so damn excited ❤️
Plus it will be very first REDstreams for my new co-host @Artilla_ 🎉😎
See you soooooooon!
It’s out in the open!
I am thrilled to announce that Day III Digital has been working alongside Hangar 13 , 2K, on 𝙈𝙖𝙛𝙞𝙖: 𝙏𝙝𝙚 𝙊𝙡𝙙 𝘾𝙤𝙪𝙣𝙩𝙧𝙮.
https://t.co/gjpa2XDBlL