A rendering #breakdown of Koi Farm, my koi breeding game. All graphics are #procedural - no assets used!
Check out #koifarm on #steam: https://t.co/o5XHSK975e
Emergence is truly a fascinating thing, one moment you mess with random fluid systems, and the other moment cellular life emerges. Yeah, those things even have a cell structure, idk how that happened, but its amazing. https://t.co/cDnih38ZpZ
A new feature just landed in Microvia - a fluid simulation!
Join us on discord! We'd love to hear your thoughts.
https://t.co/QK2sbX8aYG
#madewithunity#gamedev#indiegame#microcosmos
Hey #gamedev / #indiedev I'd love to see your #PitchYaGame for your #indiegame(s) here! Some can get lost in the sea of em!
Will retweet all that is posted here!
@GladiatorGuild Thank you!
Microvia is a game about visiting host organisms and meeting other microbes together with your friends.
https://t.co/lJZWo3ZHQx
@inresin@AmplifyCreates @thegeckogods nice! a trick we do a lot to avoid having to update the shader through c# is to provide just the time of the hit instead of the blend value. like this
blend = saturate((_Time.y - _EffectTime)) / _EffectDuration);
What do think we're looking at in Monday's video? It's okay if you're not sure. It took scientists decades to figure out exactly what was going on here!