Indie Game Dev. making 'Malware Inc.' in which you build & deploy malware! Be a Black Hat Entrepreneur! - Always 100% hand made. (previously MidgetViking Games)
@TrisH0x2A I am more fond of Turbo Pascal than the Turbo C. But man, that evokes a strong nostalgia. And memories of staying up all night, in front of my CRT, bundled up in a sleeping bag, writing code, just enjoying learning and trying to create something cool. Good times.
@bkaradzic@valigo I do like using the goto, to jump to the end of a function to a cleanup block to handle cleanup. Plus some devs get really triggered by it, even though it is perfectly clear, they see the goto and can't handle it, lol
@bkaradzic@valigo In my opinion, one of the worst idioms of Pascal, is the forced single return. I love early exit error guard clauses, and fall through as it passes the tests then to the final logic of the function and return. However newer Pascals do have the Exit() builtin
Finally, I have the Taskbar functioning, all automatic too. When an App is launched, taskbar knows about it, and switches the active button :D Not much visible progress for this #screenshotsaturday but finally visible progress #indiegame#indiegamedev#indiedev#MalwareInc
It is crazy how we can remember games looking far better than they actually did. After watching a few streamers playing AC Black Flag Resynced, I had to go look at my original copy, because I didn't immediately recognize any improvement in the graphics. But then after seeing the original again, while it was amazing for the time, it is really way lower fidelity than I remembered. There are so many improvements in this remastered edition. All they need to do in the new version, is to remove the filter that makes everything yellow.
Almost no visible progress this week. But I redesigned the theme to the classic more popular Original Windows XP theme. Added unfocused windows mute the frame, and created a complete Theme system, hopefully to add the royale theme as an easter eggs. #screenshotsaturday #indiegamedev #indiegame #indiedev It is a simulation game where you run Malware campaigns. Hopefully by next saturday I can actually get to the gameplay.
@ocornut@PGJonesAndCo@JKoukourakis I did exactly that. Vulkan wasted 3 months of dev time for me, before I decided it was not worth it for my simple games at the moment. Maybe I will tackle it again in the future, but for now; OpenGL is the API for my indie projects.
@JKoukourakis I think Vulkan, Metal, and DX12 certainly contributed to this. I still utilize OpenGL, to avoid the massive difference in effort between OpenGL 3.3+ and Vulkan. I am hoping that someday we will have a OpenGL or DX11 abstraction layer for these newer APIs.
Don't you just love it, when you have one little idea, to change how something specific works in your code? A week later you are finally finishing the unexpected massive refactor, and no real visible progress in the program (game this time) #gamedev#indiegames#indiegamedev