When visiting Zombieville USA, you better watch out for Santa, who may be on the prowl for zombies on his naughty list.
(Coming to Steam early next year!)
https://t.co/OmtRvsz4KB
Arco has +150 reviews, 98% being positive ✨
Sadly, we are struggling to make people notice about the game itself, being considered already as a "hidden gem"💎
Our gameplay trailer shows how Arco works, and hopefully it will catch your eye 👀
A RT will help us A LOT🙏
🏂VIDEO GAME ANNOUNCEMENT🏂
Say hello to Descenders Next ⛰️
Descenders Next will be the ultimate extreme sports game. When it launches on Steam and Game Pass in 2025, it'll start life with boarding sports, before adding more and more extreme sports over time
REVEAL TRAILER:
Dubio is a part of @Steam Next Fest, starting right now! Our free demo gives you 24 levels to play through on PC and Mac. If you like it, please add it to your wishlist:
https://t.co/MBh93y0X6C
The dark and enigmatic world of Void Sols awaits... 🔺🔥
Are you prepared to navigate its treacherous terrain, battle powerful adversaries, and solve the enigma that lurks at its heart? ⚔️
https://t.co/suFKGLP9zW
Today we announced a change to our business model which includes new additions to our subscription plans, and the introduction of a Runtime fee. We wanted to provide clarifying answers to the top questions most of you are asking.
Yes, this is a price increase and it will only affect a small subset of current Unity Editor users.
Today, a large majority of Unity Editor users are currently not paying anything and will not be affected by this change. The Unity Runtime fee will not impact the majority of our developers.
The developers who will be impacted are generally those who have successful games and are generating revenue way above the thresholds we outlined in our blog. This means that developers who are still building their business and growing the audience of their games will not pay a fee. The program was designed specifically this way to ensure developers could find success before the install fee takes effect.
We want to be clear that the counter for Unity Runtime fee installs starts on January 1, 2024 - it is not retroactive or perpetual. We will charge once for a new install; not an ongoing perpetual license royalty, like revenue share.
We looked for ways to lessen the impact on developers, and provide ways to bring the Runtime fee to zero. If you’re using any of our ad products, Unity Gaming Services or cloud services, etc. please contact us to discuss discounts.
We are actively listening to and following your questions closely. Please review our FAQ (https://t.co/YOA8dvVdjO) on today’s announcement. We also invite you to continue to discuss these changes with us on our forums: https://t.co/yG9GW4Hu3z.
@ChrisDeLeon Seems pretty straightforward to me: "indie" means "independent" which means it is self published and not from a major corporate studio. the minute devolver gets involved you aren't indie anymore imo.
Are you an #Atlanta based #gamedev or #indiedev? Are you interested about learning more about game development? Come to our meetup tonight! Open to people of all skill levels!