Warszawa oficjalnie nową stolicą gamingu w Europie! 🇵🇱🎮
Wyprzedziła Londyn i Berlin! W stolicy działa już ponad 300 firm (w tym CD PROJEKT RED, 11 bit studios czy Larian).
📊 Liczba pracowników:
📍 Warszawa: 6,5 tys.
📍 Londyn: 6,0 tys.
📍 Berlin: 2,5 tys.
Co najlepsze - 95% twórców chce tu zostać na stałe. Duma!
I've written 250k+ lines of game engine code. Here's why Genie 3 isn't what people think it is:
World models are something genuinely new. A third category of media we don't have a name for yet.
Near-term they're too slow and expensive for consumers. But for training robots? Incredible. Simulating a million kitchen scenarios is exactly what embodied AI needs.
Medium-term is where it gets interesting. Add sound generation, longer context, more control and you have something Netflix should be terrified of. Imagine exploring Westeros between seasons. Wandering the Stranger Things universe. That's a real product, and it's coming.
But that's interactive storytelling.
Gamers play because it's fun to get better at something. Progression systems. Mechanical mastery. Nostalgia, where things work exactly how they always worked. They sink months into a single title. Years. And here's the thing: they mostly don't care about graphics or narrative.
Every single one of these motivations sits at the exact weak spot of world models.
Games require determinism. Multiplayer needs every client to agree on physics, every frame. Speedrunners need frame-perfect consistency across thousands of attempts. Competitive play needs rules that don't drift. You can't have ranked when reality is probabilistic.
World models are competing with passive media.
Long-term, they'll probably eat the renderer. Generating pixels instead of rasterizing triangles. But game logic, systems, authored constraints? That's a different problem entirely.
And one perfectly suited to codegen agents.
Fiński prezydent to jest taki dobry przykład na to, jak ważny jest elokwentny i mówiący po angielsku przywódca, można dzięki temu grać w dużo wyższej lidze niż sam potencjał kraju by sugerował.
Yuka, Transit, MyNoise, Listonic, and Merlin Bird ID are five of the most overlooked free apps that are actually worth installing on Android or iOS. https://t.co/wIioBIEsvB
D'Angelo just died
damnn... this one hits hard
He showed a us what soul at its peak could sound like: raw, deep and smooth all at once
RIP, absolute legend
https://t.co/iLBibl5Qy7
How money works:
1. OpenAI signs $300B GPU deal with Oracle
2. Larry gains $100B (no GPUs shipped)
3. Larry invests in OpenAI’s $1T round
4. Sam uses $300B to pay Oracle
5. Oracle stock pumps again
6. Larry makes another $100B
7. Larry invests in OpenAI
Flywheel go brrr.
Przypominam i apeluję:
1. Zagrożenie Polski jest ze Wschodu, nie z Zachodu.
2. Dzielna, umęczona Ukraina jest naszym sojusznikiem w trzymaniu armii Putina z dala od polskich granic.
3. Zachowajmy spokój, jednoczmy się, dawajmy odpór rosyjskiej agenturze.
People (and AI) tend to instinctively suggest solutions to mental health problems that involve adding something rather than taking something away.
When recommending solutions to problems, people overlook solutions that involve the subtraction or removal of existing components. Instead, people recommend additive changes wherein components are added to the original problem state.
Across experimental and naturalistic studies, we examined if more additive (to start something new or do more) than subtractive advice (to stop or do less) is given when humans and artificial intelligence give mental health advice.
Compared to subtractive advice, additive advice was recommended more frequently and was rated as more effective and feasible by recipients. People offered significantly more additive advice (e.g., exercise more) than subtractive advice (e.g., quit gambling).
This tendency persisted across multiple contexts. We therefore possess a reliable tendency to give more additive than subtractive advice for mental health problems. This bias has the potential to create a social context in which we are advising one another to always do more.
Finally, GPT replicated the additive bias , unsurprisingly given that GPT is trained on Reddit data where we observed the same effect. As systems such as GPT become increasingly common sources of mental health advice it is essential that they do not exacerbate existing advice-giving biases.
As the neural systems that underlie our understanding of negative value develop later than those that underlie our understanding of positive value this may create an enduring advantage for addition over subtraction. Alternatively, humans also possess a bias towards tangible solutions in decision making and it may be that additive changes are more tangible than subtractive changes given their more obvious presence once implemented.
In a world where we already feel like we are time poor and doing too much, there is a sense that we must do yet more to cope with the sadnesses and anxieties of life. This might be compounded by advice to others that is predominantly telling them to do more.
https://t.co/3qP4XyqCmj
📈 Brand24 z solidnym wzrostem w Q2 2025:
🔹 MRR: 822 tys. USD (+26% r/r)
🔹 ARPU: 222 USD (+35% r/r)
🔹 ARPU nowych klientów: 306 USD 💥 (tj. 136% aktualnego średniego ARPU).
Silny wzrost, coraz bardziej wartościowi klienci i skuteczny model skalowania.
Step by step.
Brawo za konsekwencję! 👏📈
#Brand24 #SaaS #MRR #Growth #GPW
Maybe there aren’t thousands of players online. But somewhere, someone’s on the couch with their kid, playing split-screen, laughing, figuring things out together, side by side.
If that’s all Hypercharge ever is… that’s enough for us. Not every game is meant to be online-only.