Highly recommend ‘Making Movies’ by Sidney Lumet. In addition to providing invaluable advice about the art of film, it contains pertinent info for #escaperoom owners and designers.
Learn from the greats.
@EscapeStirling Yes! Players want to immediately complete something as soon as they find a piece/clue, when sometimes you need 3 pieces/clues to complete something.
Check your work! Then check it again.
We’ve had #escaperoom players get legit pissed that the wire #puzzle in #Breathless didn’t give them confirmation of a solve…
…and that’s because they screwed up 1 of the wires.
A tiny mistake (and too much ego) can throw off your game.
You’re going to need to show a bit of urgency if you want to beat an #escaperoom.
You don’t usually need to rush, but if you find yourself lounging around, you probably need to speed it up.
Good rule of thumb: If you haven’t made progress in 5 minutes, ask for a hint.
We let you ask for hints 5 times in both of our #escapegames, #Breathless and #Invasion.
We don’t love giving infinite hints because typically, at that point, you’ve stopped paying attention to the game environment and are relying on hints as a crutch.
What *don’t* you like in #escaperooms?
Based on customer feedback, we’ve identified these game mechanics players would rather not deal with:
1) Directional locks
2) Too much darkness
3) Dexterity puzzles
4) Math
5) Riddles (because if you don’t get it, you don’t get it)
Lights in #escaperooms evoke mood and emotions. Red? Anger, fear. Blue? Calm, melancholy, or even sadness. Green, like the hue in this photo? Mystery, unease.
Without compelling lighting design, you’d just be in a plain room, solving puzzles. And that’s not gonna cut it.
Your freshman year math teacher was right (…dammit Mrs. Bohan…)
Check your work! That applies to life, and it applies to #escapegames. Nothing screws up the flow of an escape room worse than an unforced error.
Search! That’s the simplest, most important tip we can give you for crushing an #escaperoom.
Look behind stuff, in stuff, below stuff. Leave no stone (or item of clothing, or fake wooden panel) unturned!
#escapegame tips
5 Things You *Shouldn’t* Do in an #EscapeRoom:
1) Remove ceiling tiles & climb up there
2) Use ALL of your strength to open that locked box
3) Draw dicks on walls
4) Jump off furniture
5) Remove safety covers from electric sockets and stick stuff in them
Do you like 8-foot tall monsters, CGI, the 7 Deadly Sins, and #timetravel ? Cool. We mashed all of that up in #Invasion. It’s like if Tarantino made an #escaperoom...while on some POTENT drugs.
If you are ever in CT, @mindfactoryct is a new company planning for a 3 escape room trilogy. Check out their first room "Breathless" and an exclusive interview with the owner here: https://t.co/TaqbQkYeiR #escaperoom#interview
Overheard in #Breathless: “I armed the Sulfuric Acid because I thought it might cut a hole through the door.” Dude we know our tech is cool but having actual acid in an #escaperoom would maybe anger our insurance agency.