Just a reminder that most of the models in the game currently are entirely placeholder and going to change. Stuff that will stay the same are most likely spell looks and effects since those are made by me.
In case you are wondering what I was up to the last couple weeks here it is, I added Essence to enemy kills that you can use to improve your base stats. I also added rituals that spawn a extra few enemies that you can kill for more rewards. #solodev#dungeon#roguelike
So do y'all like my frog or what (be gentle im new at using Blender, also this is his legs fully extended). Only thing I'm not a fan of 100% is the hands, but this is close to what I want in game. #solodev#blender#3dmodeling#frog#dungeon#lowpoly
I added deadlock esque movement to my Frog dungeon game.... (also some other neat stuff; wall running, sliding, weapon parry, kick parry ability, tongue grapple, eat spell ability, and spell force-field ability) Check it out! #solodev#frog#dungeon#magic#movement#deadlock
@Blaz3Gam3r77@TheIshikawaRin@UnrealEngine Which is not entirely true, optimization is up to the developer. You can build efficient games using only blueprints, you just have to be aware of performance pitfalls.
I added deadlock esque movement to my Frog dungeon game.... (also some other neat stuff; wall running, sliding, weapon parry, kick parry ability, tongue grapple, eat spell ability, and spell force-field ability) Check it out! #solodev#frog#dungeon#magic#movement#deadlock
I added deadlock esque movement to my Frog dungeon game.... (also some other neat stuff; wall running, sliding, weapon parry, kick parry ability, tongue grapple, eat spell ability, and spell force-field ability) Check it out! #solodev#frog#dungeon#magic#movement#deadlock
I added deadlock esque movement to my Frog dungeon game.... (also some other neat stuff; wall running, sliding, weapon parry, kick parry ability, tongue grapple, eat spell ability, and spell force-field ability) Check it out! #solodev#frog#dungeon#magic#movement#deadlock
I added deadlock esque movement to my Frog dungeon game.... (also some other neat stuff; wall running, sliding, weapon parry, kick parry ability, tongue grapple, eat spell ability, and spell force-field ability) Check it out! #solodev#frog#dungeon#magic#movement#deadlock
I added deadlock esque movement to my Frog dungeon game.... (also some other neat stuff; wall running, sliding, weapon parry, kick parry ability, tongue grapple, eat spell ability, and spell force-field ability) Check it out! #solodev#frog#dungeon#magic#movement#deadlock
I added deadlock esque movement to my Frog dungeon game.... (also some other neat stuff; wall running, sliding, weapon parry, kick parry ability, tongue grapple, eat spell ability, and spell force-field ability) Check it out! #solodev#frog#dungeon#magic#movement#deadlock
I added deadlock esque movement to my Frog dungeon game.... (also some other neat stuff; wall running, sliding, weapon parry, kick parry ability, tongue grapple, eat spell ability, and spell force-field ability) Check it out! #solodev#frog#dungeon#magic#movement#deadlock
I added deadlock esque movement to my Frog dungeon game.... (also some other neat stuff; wall running, sliding, weapon parry, kick parry ability, tongue grapple, eat spell ability, and spell force-field ability) Check it out! #solodev#frog#dungeon#magic#movement#deadlock
OK! Time to show some of my progress I've made this past week. Main Menu with progression tabs and bestiary, secret rooms, mini map, and save slots! This is just the foundation for me to build upon and make it all look pretty at some point. #gamedev#indie#solodev#dungeon
OK! Time to show some of my progress I've made this past week. Main Menu with progression tabs and bestiary, secret rooms, mini map, and save slots! This is just the foundation for me to build upon and make it all look pretty at some point. #gamedev#indie#solodev#dungeon
REMINDER!!!! Almost everything you see here will change at some point! Rooms will not be boring blank squares, secret rooms will have more variety, UI will look better, and most models will be changed! I am a solo developer learning all this as I go!
REMINDER!!!! Almost everything you see here will change at some point! Rooms will not be boring blank squares, secret rooms will have more variety, UI will look better, and most models will be changed! I am a solo developer learning all this as I go!
OK! Time to show some of my progress I've made this past week. Main Menu with progression tabs and bestiary, secret rooms, mini map, and save slots! This is just the foundation for me to build upon and make it all look pretty at some point. #gamedev#indie#solodev#dungeon
OK! Time to show some of my progress I've made this past week. Main Menu with progression tabs and bestiary, secret rooms, mini map, and save slots! This is just the foundation for me to build upon and make it all look pretty at some point. #gamedev#indie#solodev#dungeon
OK! Time to show some of my progress I've made this past week. Main Menu with progression tabs and bestiary, secret rooms, mini map, and save slots! This is just the foundation for me to build upon and make it all look pretty at some point. #gamedev#indie#solodev#dungeon