I turned 4 months of prototyping into a 2D #GodotEngine Sidescroller Kit v0.1.0.
The goal is to help fellow #gamedev#indiedev prototype more with no boilerplate.
Raw 6min demo of a new level setup from scratch below. Is that fast? I hope so. ๐
Kit: https://t.co/ej9Y2gs578 โจ
Been slow on the updates. Got some other things to take care of. Spent some time today to create this ghost enemy for flying enemy variations. My first time doing fire fx with pixel art. Hope it's not too bad ๐ฅ
#aseprite#pixelart#pixelanimation#retro#gamedev#indiedev
Probably only in game dev that I can feel very happy to see my player able to die properly. And look at how happy my zombie is, performing some kind of 'Thriller' dance routine over my player's dead body. #GodotEngine#aseprite#gamedev#indiedev#pixelart
Took quite some time for this basic combat system. My brain stopped braining mid development. Super happy to see it taking shape now. Still no juice, no polish, no matter. Slowly getting there. #GodotEngine#gamedev#indiedev#aseprite#pixelgame#pixelart#retro
@MjTheHunter Shortcuts & everything feels quite similar with vscode, only found some minor differences so far. Negligible at best. I enjoyed being able to do everything in a single space. It indeed is decent & does the job well for gdscript ๐
Lil' update: Testing idle, patrol, and attack states for my zombie. Intentionally left collision shapes debug on for context. No chase state & face player on attack yet. At least state transitions & ledge check workedโ๏ธ
#GodotEngine#gamedev#indiedev#aseprite#pixelgame#retro
Daily Reminder: Even when my code isn't clean yet & initial implementations are sloppy. As long as something is working for the moment in a day. Even as simple as seeing an idle state with idle animation on the game window. Celebrate that small win. #gamedev#indiedev#quotes
Learned seek method in #GodotEngine's animation player to sync my jump & fall with it's jab versions thru state transitions. Now I have improved slip animation, backstep, input buffered jump + attack, & jump + fall jabs ๐ฅ #aseprite#pixelgame#pixelart#gamedev#indiedev#retro
I used my own #GodotEngine 2D Sidescroller Kit to implement all the base movement animations: idle, jog, run, & jump for my new player character without touching a single code. Super satisfying way to end the day. โจ #pixelart#aseprite#indiedev#gamedev#retro#pixelgame
Been tinkering a lot with milliseconds per frame in aseprite to get the easing feel. Also been using ping pong direction feature like a lot. Having to only draw 4-6 frames for 1 animation is such a huge time saver & big relief. #aseprite#retro#pixelart#indiedev#2d#gamedev
Btw, the .aseprite source for the character used in the kit is in the release binaries.
Itโs mapped to the AnimationPlayer states, so you can just reskin it and the animations will still trigger correctly in-game. Enjoy! ๐ค
I turned 4 months of prototyping into a 2D #GodotEngine Sidescroller Kit v0.1.0.
The goal is to help fellow #gamedev#indiedev prototype more with no boilerplate.
Raw 6min demo of a new level setup from scratch below. Is that fast? I hope so. ๐
Kit: https://t.co/ej9Y2gs578 โจ