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Experimenting with creating our own tool for dynamic motion and weapon trails (after realizing how much work it was making sprite animations for every character/enemy). It uses the line renderer, custom shader & a bezier script. #IndieGameDev#unity3D#madewithUnity#indiegame
I had a chance to collaborate with Riot as a 2D FX artist on Target Practice and Wings of Justice Champion trailers. Props to the team for the amazing work. Here are some electric fx for the shot with Jayce crashing drones.
#2dfx#animation#riotgames
We have published an update to TFlow to the Unity store, now supporting loading and exporting of sequences by popular request! #realtimevfx
get TFlow ❱ https://t.co/MUqEkNErxd
💙I wrote a blog post about 5 useful ShaderGraphs for VFX & game dev
✨Texture's Strength
✨Dissolve
✨Depth Fade
✨Opacity
✨Vertex offset
All available for download🤩
Link: https://t.co/PEwQmTiZQR
#madewithunity#unity#shadergraph#indiedev#gamedev#vfx#realtimeVFX
These are all the scenes made during a one week, on-site, compute shader workshop. 2D fluid simulation, simple combustion, normal map generation, 3D injection/projection from objects and particle systems, volumetric rendering... quite intense. #madewithunity#techart#realtimeVFX
In order to smoothly ramp up (ie, EaseInOut) a stationary object into motion you can't simply multiply smoothstep by time, that'll get you a broken animation (left). Instead you need to compute the integral of smoothstep (right):
https://t.co/q5d4puuDHJ
Always try to find the best way to animate your creature/character.
Here is a dragon rig with a main controller for the dragon flow.
Done in #3dsmax.
Cancelled project by Leikir Studio.
#animation#gamedev#3Danimation