@iheartpizzallc Well, I'll have to make my own action-RPG then 😉. *Incoming shameless plug*
Looking forward to seeing your trailer! Glad to hear you didn't use AI to make it.
https://t.co/RRAYjffPFi
I made a small diagnostic tool called MegaDoctor. It is intended to help find hardware faults during Mega Drive / Genesis console repairs. https://t.co/uDngC7aZmW
I don't believe this has been talked about yet (or if so, it's somewhere beyond the reach of my google-fu).
So real quick, if you're unfamiliar with Mega CD dev, here's a summary:
SGDK (Mega Drive) Game Ports to Other Platforms?
I'm doing some brief testing to create a nearly fully functional SGDK wrapper for Raylib. I say nearly fully functional because there may still be some points that require changes.
This opens up a range of possibilities to accelerate the porting of any Mega Drive project (that uses SGDK) to other platforms and, mainly, to include graphical and sound improvements.
Possible platforms:
- PC (Windows, Linux, MacOS)
- Android
- Raspberry Pi
- PS Vita
- Dreamcast
- Playstation 2
- Nintendo 64
- Gamecube
There are other platforms where Raylib has been ported, but it's not certain that the porting will be direct, as these are projects that haven't been updated in a while, and my code is based on the latest version.
I'm not in a hurry with this extra development, but in any case, I'll say upfront that as soon as it reaches a certain level of maturity, the source code will be open source.