@FleetingMinded@DynamoSuperX Art Tools have zero to do with Art Style and not the reason a lot of UE games look the same. Which has more to do with Studios unwillingness to take commercial risks by adopting an unfamiliar or unusual art style. You'd be surprised by how flexible UE5 is.
@ArtOfPilgrim Having said that.. I eventually switched back to Zbrush when Pixologic upped their game. We ended up tolerating ZBs annoying quirks to gain a wealth of tools that makes it indispensable in production.
@ArtOfPilgrim I switched to Mudbox back when Zbrush didn't have subtools, it's 3d viewport was a breath of fresh air and sculpting heads with eyeballs in place was a dream. It had a ton of really innovative features even to this day is rarely seen e.g MB lazy mouse was more like tape drawing.
@all90saltrock The Woodstock 94 live version of Happiness in Slavery. Perfectly chaotic brilliance and Robin Finck's guitar playing after the bridge 'Just some flesh caught in THIS..BIG..BROKEN..MACHINE... blew my tiny little mind in my formative years.
@generalonzo @Axeloy_ @potter_sar2273 @dieworkwear@clifford_banes Looks like it was trained on Craig Mullins' work. I'd be asking for my cut if I were him.
@FreyaHolmer Not sure if I'm too late to the party but here's mine..
- ShapeShifter
- PointShifter
- ThreeDots
- Zenith3d
- PointCraft
- Verty McVertFace
@Menelween_ I couldn't agree with this more. I'm self taught and learnt everything from polycount, online tutorials, experimentation, and IRC. Having said that before you get your foot in the door somewhere you need to find the time to learn whilst juggling a job or living with the folks.
@Hammer_Welke@grosse_bley@MichaelG_3D Just checked this out and it looks exactly what I've been needing recently. Maya's stacking and aligning tools leave a LOT to be desired.