Hello! We are Puddle, and this is THRASHER.
🌌 Cosmic racer
👽 Wild bosses
💯 Massive combos
☄️ Space eel
👶 Space baby
…oh, and did we mention it’s coming soon to PC, consoles and VR?
CREATURE FEATURE, the showcase with the coolest VR game announcements, IS BACK ✨ Tune in Wed May 6 at 9:30PST, and you may even hear a little something about THRASHER 👀
https://t.co/mOB3RfGL8z
In 2018, I helped produce the tech and visuals for a brilliant re-imagining of David Bowie's final album Blackstar by Evan Ziporyn. Now, on the 10th anniversary of his passing, we are reviving Bowie Cello Symphonic at MIT on January 10.
Tickets here:
https://t.co/K3pPIl9p4y
We're excited to announce that Brian Gibson's amazing soundtrack from THRASHER is now available on Steam, including in a discounted bundle with the game 😍
Can't believe its finally out on Steam. Was a huge effort for our 2 person team to bring the game to PCVR and rework the game so it can shine on flatscreen with mouse (or gamepad) ✨
4+ years after we started, THRASHER is now available on Steam for $9.99 with a 10% launch week discount ✨ Play however you like on PC, SteamVR, and Steam Deck!!
#IndieGame#Steam#SteamVR#SteamDeck
We’re honored that THRASHER has been nominated for Best AR/VR Game at this year's Unity Awards✨
The public vote is open now, and we'd appreciate the support:
https://t.co/MAUtLj8f1G
#UnityAwards#MadeWithUnity#GameDev#Unity3D
Samsung’s Galaxy XR is the first Android XR headset, and Unity creators are already pushing what’s possible.
Explore studios who launched day-one content and start building today: https://t.co/15KMtC7mV1
#Unity6#MadeWithUnity#AndroidXR#XR#gamedev
Check out our demo of THRASHER during Steam Next until Oct 20 on Steam Deck, PCVR, and PC with mouse or gamepad! Full release coming SOON 👀
#Steam#SteamNextFest#NextFest
@SadlyItsBradley This is amazing! Several months ago, I had a medical issue causing double vision and had to stay outta my Vision Pro for months. This would have been a game changer ❤️
I’m proud to announce that the talk I gave with @dougnorthcook in Shanghai at Let’s Vision ‘25 was just released! This is the most comprehensive look yet at the design, prototyping process, and journey to Apple Vision Pro for our game THRASHER.
This is Mike and Doug’s session from LET'S VISION, where they share the story behind THRASHER(@Puddle_Studio ), winner of the App Store Awards 2024.
If you’re building a game for visionOS, this talk is definitely worth watching!
https://t.co/A1nQUvjxpU
This is the most bonkers piece of content I think we've released for THRASHER 😂
Please wishlist the game, coming to Steam and SteamVR later this year 🙏
Tune in to the Creature Feature today at 9am PST / 12pm EST for some amazing VR announcements from our label friends and maybe even a surprise from us 👀
@creaturedotpage@IGN
https://t.co/xh0oMWhhch
This was one of the most inspiring talks at #LetsVision ‘25 - the process Ryan took in entering an unfamiliar medium and adapting the design principles of his award winning iOS game into an award winning Vision Pro experience is fascinating!
I made a custom Unity app to create “projected AR” around live musical performers for the MIT Gamalan Galaktika performance yesterday! Would love to take this fully
volumetric some day with AR glasses 😍 @MIT_MTA@unitygames
Can’t wait for this to open near me, looks so fun 😍 …and clever use of Quest’s new camera access to align the visuals for everyone via QR codes and doing foot tracking to let you kick things!
just installed the first public Dream Park access point on Third St Promenade turning the entire street into a game, coming soon to Quest 3 with camera access! First of many AR theme parks we’ll be setting up all over the world!