@marathonaire@MannyStrimz So they're using octrees or something similar for server side visibility checks. What does this have to do with Marathon though? Their solution could simply be raycast/bounding box based. And even then the values for the server side culling they are using are pretty lenient.
I wonder how and why Vulkan can do compute shaders so much better than DX11&12. It does not make sense that an API paid for by one of the richest companies in the world should be this bad.
@Fabiolinho97 100 dollars for turning on XMP, XTU/TB, CO/PBO, Rebar, setting the correct refresh rate on display and disabling telemetry on windows with a "custom windows build" lmao.