O SF6 é bem feio, por dois motivos: A iluminação porca estourada e o TAA nojento.
Mas com 2 mods você faz um remaster no jogo e deixa ele visualmente tragavél:
1 -Stage Lighting Overhaul
2 -DLAA
link para ambos nos coments, e claro a img não vai demonstrar 100%, teste e veja.
Not sure why everyone wants to use this to cope with why they are bad at the game. Personally i like SF6 ofc they’re some dumb stuff that gets me salty. Just cause i say something in a video after playing in tournament doesn’t mean its true or i believe it. 99% of the people on twitter just parrot top players but in reality yall can’t win with throw loops deive rush v system it doesn’t matter so for 99% of you stop trying too find something too help you cope with because you are ASS.
Punk says Street Fighter 6 encourages bad play by having drive rush into throw loops
"This game sucks, its not even the players fault. That's the bad thing. Until they fix how this game work, its always going to be like this. It's just a bad game. Throw loops and drive rush together makes the game so a**, gotta take one of them out. 10 years of this is scary. Let me feel like i got interactions to be made."
Em Escobar cidade da Argentina, localizada na província de Buenos Aires, durante um 'banderazo' um grupo de torcedores argentinos queimaram uma bandeira da Grã-Bretanha pensando ser da Inglaterra.
SF6 (PC) V-Sync: should it be OFF, or is this just a common superstition?
- doesn’t really matter if you use G-SYNC (VRR)
- if not using G-SYNC (VRR), you’ll take a minor penalty of ~2ms by leaving in-game V-Sync ON
- No sync provides an additional ~1ms advantage over G-SYNC (VRR)
- Biggest realistic difference is less than a quarter of a frame
スト6のPC版では、垂直同期はOFFにすべき? それとも、これはよくある思い込みなの?
- G-SYNC(VRR)を使っているなら、ほとんど違いはない。
- G-SYNC(VRR)を使っていない場合、ゲーム内の垂直同期をONのままにすると約2msの遅延が増える。
- 同期機能を一切使わない場合は、G-SYNC(VRR)よりさらに約1ms遅延が少ない。
- 最大でも、差は〜0.25フレーム未満。
Checkpoint 4.0.0 is a major upgrade for Nintendo 3DS and Switch: faster backups, safer restores, GBA and DSiWare support, FTP and wireless transfers, plus a cleaner interface. Here’s what changed. #Nintendo#Emulation#RetroGaming https://t.co/PZM5pQXYVK
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