The project now has a name: Moonwillow House.
I wanted something cozy and a little mysterious to match the idea behind the game.
I’ll be posting updates under #Moonwillow_House from now on.
Hope you’ll enjoy following the journey 💜
You can use object distance to control transparency and avoid collisions with large objects in your open-world game. 🌲
Learn more: https://t.co/sZyjGPgVpN
#Godot#indiedev#gamedev
@80Level@Ananta_EN So now making games is like playing LEGO, you take a piece from here, take a piece from there. Then you say, hey guys, I made a new game.
🏆 Week 8 of our Object Design Contest: FIRE 🔥
In Barda, fire is invaluable — there's always a dark cave to illuminate or a fire to light.
What would you like to carry with you to provide comfort in the dark? Let us know in the comments👇