Monquest progress.
Here's a look at the Paralyzed status effect and Aether Core equipment. Aether Core gives you two choices: remove the status and give up your attack, or flip a coin for a chance to ignore the status and attack instead.
#Unity#GameDev#IndieDev#TCG
Graded cards won’t just be display pieces in Monquest you’ll be able to battle with them.
Slab Weekend will be a special event where players can bring graded cards into battle.
#Monquest#TCG#IndieGame
@ZypZapCommunity I have most of the card set done. The cosmetic part I'm working on after I get one last piece to add to the loop here, but have alot of art to still do on cosmetics, npc, and menus. Still a ways out though.
Monquest is starting to feel like a real trading card world instead of just a card game.
Every battle is becoming more immersive with animated battlefields, customizable cosmetics, victory screens, rewards, and more. Here's a look at some of the latest improvements as development continues.
#Monquest #IndieGame #TradingCardGame #TCG #Gaming
I've been working on card sleeves and wanted to see how they look during gameplay inside the current development build. It's one of many features gradually coming together as I continue building the game.
There's still a lot left to do before Monquest is finished, but every feature gets me one step closer to the vision I've had for this game.
#Monquest #TradingCardGame #TCG #IndieDev #GameDev #Unity2D
Emergency Retreat is your way out when a battle goes sideways. Replace an active Monster suffering from a status effect with another legal Monster from your hand. The replacement has restrictions, so knowing when to retreat is just as important as knowing when to attack. #Monquest #indiedev #gamedev #tcg
Three weeks of progress on Monquest.
Every update gets it closer to feeling like a complete game. Here's where the project is as of today.
#gamedev#indiedev#Unity#CardGame
@GameOpentech I should say this is three weeks from the last time I posted a video, it's been more like two and a half months of actual development. Probably more of the turn flow cause I knew what I wanted for my physical card game, but once I started seeing it it clicked.
Straight from the Casper Comic-Con demo tables, our first two decks are coming: Ascension Rising & Sentinel’s Embrace!
These let new players jump straight into the action. Deck reveals & pre-orders coming soon!
The stage is ready Monquest will have founders packs and demo games along with a panel tomorrow @FordWYCenter at 2pm to talk about the game, devolopment, and history of the game with more details I haven't revealed yet with you will get at the panel.
Big Monquest update!
I just posted a new blog covering 27 new card additions before Comic-Con, including new Mons, Equipment cards, and Ultimate Unlimited chase variants.
The website card database is updated too.
Check it out:
https://t.co/lqOI4qhPsw
First full physical playtest of Monwuest was a huge confirmation.
After 100+ hours of digital testing, the core loop worked on the table.
Low-level Mons mattered. Equipment mattered. Status effects changed decisions.
It looks like a TCG, but plays more like a tactical RPG battle.
Monquest is finally heading to Casper Comic-Con 2026 with Founder Packs, Exclusive Promos, and Ultimate Unlimited Chase Cards.
It’s honestly crazy finally seeing this become real.
June 27–28
Casper Comic-Con
The Windstep Boots weren’t made for defense alone.
They were made for momentum.
With every upgrade, these legendary boots reduce incoming damage, allowing their wearer to stay in the fight longer and push through pressure that would stop other Mons in their tracks.
Getting so much printing and cutting for comic-con in June. I'm so excited to get the founder runs out. I will have some on the website once comic-con is done, and will have alot more videos coming too. I am super excited to show all the new mons, lore,cards and more.
New Mod Discovered
Lavagore
With Eruption, it scorches every enemy Mon on the field at once, while Volcanic Strike puts direct pressure on Battle Points, forcing opponents to react fast or be overwhelmed. Its massive HP, attack, and defense make it a dangerous frontline threat.
New Mon Discovered
Raidara This warrior jellyfish doesn’t rely on brute force it controls the flow of the battle. With Lure, it pulls enemies into a dangerous gamble, forcing outcomes with a flip of fate. Once confusion sets in, Iridescent Pulse amplifies it.