@arhumSearcher@CopeArtist I started this earlier today and had the same framerate issues. Googled and found a cheat code to cap the framerate at 20, then you can overclock it to like 180% and it’s buttery smooth
@DhahabJaleel@imahyperlover Company uses a lot of proprietary software that AI isn’t really compatible with. People tried and it didn’t work well, so there was never a mandate across the board
These differences prove something: they literally do not have the capability to make the same game today. They were tasked with making the same game with newer technology, and they couldn't help but make all these little changes for the worse.
The original was a product of its time, yes. A time when they made better video games.
@Seizure_Leader@imahyperlover Hypothetically yeah. If the end user could always be trusted to use it a guidance instead of an answer sheet, that aspect of it wouldn’t bother me as much
@SqueezinGarlic@imahyperlover Well if that coder/QA tester got to work half as long for the same wage instead of just being given twice as much work, then yeah I wouldn’t have nearly as much of a problem with it!
@SqueezinGarlic@imahyperlover I agree completely. The issue is that this is not being shown in the real world at all. Fast forwarded everything just leads to slop, and doing things by hand has more of a chance to cultivate passion. That’s the part I can’t see changing
@grussundkuss@imahyperlover Sure but being able to do it a million times faster and by people with zero knowledge does have its downsides. I don’t want things to be more efficient, I want them to be good
@Seizure_Leader@imahyperlover One difference is that code online is almost never exactly what you need. You have to be able to understand it at least a bit in order to amend and apply it correctly. AI often sidesteps that and lets you get away with zero understanding at all