Progress Update
Still deep in Phase 2.
Building full PvP with rewards properly takes time, and we'd rather ship it right than ship it fast.
Everything's moving - just under the hood for now.
Thanks for the patience.
We're on it.
p.s. running on zero sleep
GAMER STREET -> Dev Update
All hands are now on Phase 2: bringing full PvP battles with rewards to the arena, exactly as laid out in our roadmap.
Shipping it as fast as we can is our #1 priority right now.
Because of that, new fighter drops are on pause for the moment - unless a KOL lands on our radar worth throwing into the ring 👀
Heads down. Building.
Shits about to get real with fully articulated characters that can walk, run, jump, climb, ski, board, shoot, build -- and training has started for their trip to @tinyworldsapp
We invite you to join the world’s best P2E Pokémon game.
Buy the token.
Log in with your wallet.
Finish the week in the top 5 on the leaderboard and win the prize pool.
Check out @pokemoncraterog because not only is Pokemon the hot meta, but retro gaming is back trending. Put that together with a thesis that screams old heads, nostalgia, and crypto rewards, and you get a recipe for a solid community of OGs.
AgqYyytQ5hHkYwCkrpVLNwigQPSwBwE5gH7JUhtUpump
Looks like multiplayer is coming to @tinyworldsapp
So, not only can you build your own perpetual world, but now you'll be able to battle other players' worlds too.
Why is this sitting at 200K MC?
By the way - this project was hard shilled by @claudeai
$TINYWORLD
Today focusing on improving the collaboration ready for multi-player battles and mini-games
1. adding new assets
2. soundFX and special effects
3. real-time and colab improvements
4. concepts of game mechanics
All roads lead to multiplayer
Penthouse 3 just sold for 7,500 gold (~$7000 USD)🤯
Kintara’s economy is absolutely exploding!
Gold earned in-game is now being spent on the most sought after real estate in Kintara.
✈️ The Road to Multiplayer ⚔️
Battle testing is underway:
• Multiplayer island worlds
• Shared online sessions
• Aircraft and aerial combat
• Real-time player visibility
• Persistent voxel settlements
Still experimental.
https://t.co/XOJfqY7fwk