@jigokumeido There is both a pirate audience and a legal audience. Most people in the west, and honestly most countries, don't even know how to pirate books. Most normal people will buy paper books or buy on something like kindle.
@jigokumeido Most writers can't survive until they get a decent hit at least. One of the most succesful writers in the west, Brandon Sanderson, spent years working as a bricklayer until his books became succesful. But you can get decent money by just selling on Amazon and promoting the book.
@Philologeion I wonder if westerns still related to it because they still believe that demons, angels, and Satan still take an active interest in the daily lives of people and interfere out of their own interest.
@SongsInCWC According to the H3 subreddit the mistress was from the podcast crew and Hila's friend too lol. I never liked the guy but this is the last thing I expected from him, he never goes out of the house and spent every night playing Everquest.
My writing companion plugin for obsidian, Lyra, is out!
It's a constant review + assistant + character chat app with the aesthetics of a PC-98 visual novel!
I've added support for OpenAI, Anthropic, Gemini, and Mistral so far. Depending on feedback I'll add more.
#Obsidian
@SongsInCWC@TheGoblinnn Blade cycle. I was also very happy for him two years ago or so when he totally quit drinking and became a caretaker for him mother, only to find out a few months later that he had started doing fire sales streams again from that house lol.
@tale_hw If a game is more than 5 years old, and was released by a huge company like EA, Microsoft, Ubisoft, etc, it's basically a guarantee that none of its creators, usually not even the business people, are at that company anymore.
@Lkpi8dEIKmF7bi1 ...and if the choice is between terrorists or a ruthless government that seems like it will erase your entire planet without care, they'll be a lot more afraid to take the risk.
@Lkpi8dEIKmF7bi1 Writers who criticize it as a "waste of budget" have a poor understanding of warfare, they think all you need to do is have more people and more bullets to win. In reality, the rebels even in real life need endless financial and logistical support from other governments...
@il_gatt0 I had my expectations up due to Mortal Kombat 2 being really good...but Street Fighter felt like it had an hour cut out to try and make it shorter, and it was done really badly.
@setta58100 So in effect, in most cases other than indie and double A studios like Larian or Sandfall there isn't a group of artists you're supporting, there's just the game itself, and a rotating band of temp workers. It's very difficult to be loyal to "the creators" in these situations.
@setta58100 For the biggest studios other than Rockstar, it's also common practice to do mass layoffs after a game releases, and only preserve a small skeleton crew to work on DLCs and patches.
@setta58100 There are cases where western companies can be beloved. Bungie during the 2000s, CD Project Red, Valve, Larian, Remedy. People will trust these companies and buy whatever they release, unless they release a bunch of bad games and burn their reputation themselves.
@setta58100 It's worse now, big companies like Microsoft now hire developers on 18 month contracts or shorter. So games get worse and take longer to develop because there's a constant cycle of developers coming in, being trained for months, then getting replaced with more trainees.
@Mocherin Maybe you should show him the beginning of Raid : Redemption and see what he thinks, because that movie shows a squad of policemen operating with extreme efficiency and it's great.
@Eltralia_C I think that's the main reason then, more than even people hating corporations. The modding and piracy scene is based on PC gaming. If there wasn't a major PC gaming culture in Japan, then there was no reason for Japanese gamers to develop a similar culture or sentiment.
@Eltralia_C In fact, maybe the issue is also that PC gaming was just as important and popular as consoles in the west and Japan, so a lot of the audience were able to mod and hack games. Maybe this culture just didn't become popular in Japan become PC was far less popular and available?
@Eltralia_C Along with that, from the late 90s to the late 2010s, western game companies actively promoted modding and customising games. Kits and software were included with games to make it easier, and some mod creators even ended up hired by companies. Maybe this didn't happen in Japan?