@LyconVR@CamsAvis polygon count is negligible for performance even if its a skinned mesh. the only time polygon count is a concern is if the mesh has shape keys 👇
(it took over 15 minutes just to import the 1M mesh with shape keys)
@EsonAdventures what I've done is make a composite of an image with environment visible, avatars invisible and AO on, then stack an image with avatars visible, environment invisible and AO off