Hi friends! This is my creation - a relight of the Electric Dreams location presented at GDC 2023 by Epic Games. I hope you enjoy my approach to working with clouds, volumetric fog, and effects, as well as my experiments with lighting. All of this is part…https://t.co/5SKi7RcQ4i
You asked. It's here.
Get your hands on the Electric Dreams Environment Sample Project and explore the new Procedural Content Generation framework in Unreal Engine 5.2 https://t.co/HyiP2f9qhO
#UnrealEngine
This changes everything!! https://t.co/inz2KXYwP8 @EpicGames MetaHuman Animator Music Video cover in the Unreal Engine 5.2, using an iPhone X and @noitomocap Perception Neuron Mocap suit. Rendered on custom workstation from @PugetSystems@epicchris#MetahumanAnimator#art
Introducing Blue Dot, a short film by 3Lateral featuring renowned actor Radivoje Bukvić's monologue based on Mika Antic's poem.
These nuanced results demonstrate the level of fidelity that artists and filmmakers can achieve when using #MetaHumanAnimator.
MetaHuman Animator is here to help you unlock the storytelling power of high-fidelity facial animation.
From performance to animation in minutes, with just an iPhone and a PC!
It's available now! Learn more: https://t.co/qRyiQj7FkQ
Attention all creators 🎉
We're super excited to announce that we’re lowering the price of our Smartsuit Pro II from $2995 to just $1995, a $1000 reduction! That means the price of our Full Performance Capture Bundle is just $3495!
Full blog article: https://t.co/ELvLQ8tiMa
📌 Mini @UnrealEngine Tip
🗃 4Sub Categories
Keeping your Blueprints orginised is key!
You can sub categorise your variables, Functions, etc.
You do this by added a "|" in the Category type box.
Exsample "Core|Default Values|Player|Movement"
#ue5#gamedev
Tired of placing assets manually in your level?
You can actually speed that up by using physics simulation to place them in a more natural way. This also correctly aligns them to uneven ground.
Check it out 👇🔥
#unrealEngine#gameDev#indieDev