@UniverseGuild Little Red Riding Hood’s mask fell off.
Crying and complaining so much, only to end up looking like an even bigger rat than anyone else? 😶🤥
@nexpacetime@MaplestoryU A su vez, el HMagnus, el Cpapu y esos BosseS que antes eran un tanto más difíciles y mataban a los players con un solo hit. Fuese lo mejor que quedaran así como antes y no tan Nerf 😩😓🙏🏼
@nexpacetime@MaplestoryU No deberían nerfearlo jamás @nexpacetime … la gente pide algo así prácticamente imposible. Para darse duro en la cabeza intentándo darle clear y a su vez manteniendo el valor de los Drops súper alto 💪🏼
ROR and Con't Ring will only be won by defeating chaos guardian angel slime...and that means chaos slime will be a very challenging boss, with new patterns that you've not seen anywhere else before.
Seems a new L1 chain has born, and I'm unveiling it. So sorry MapleStory Universe.
Most of Maplers knew that mainnet will be named Henesys and now it's real.
I unveiled important information please just show me your love. These analytics are public and verifiable.
I show here what's the name, subnet id , Blockchain IDs, created on and more...
Seem we'll have a lot of $NXPC to grind!
@avax@MaplestoryU@Nexpace_HQ
🍄build guide for the Hero class in MapleStory Universe from 1st to 4th job
Hero 1st to 4th Job Advancement Skill Build
1st Job Advancement: Swordsman (Level 10-30)
•Primary Stat: Strength (STR)
•Weapon: One-Handed or Two-Handed Sword/Axe
•Goal: Focus on mobbing and survivability early on.
Skill Point (SP) Allocation:
1Slash Blast (+1) – Unlock this first for mobbing.
2Improving HP Recovery (+5) – Unlock Improving Max HP Increase.
3Improving Max HP Increase (Max: 10) – Increases HP per level-up, prioritize this early.
4Slash Blast (Max: 20) – Main mobbing skill, max this for efficient training.
5Power Strike (Max: 20) – Single-target damage, max after Slash Blast.
6Iron Body (Max: 20) – Boosts defense, max last for survivability.
Total SP Used: 61 (all skills maxed).
2nd Job Advancement: Fighter (Level 30-70)
•Goal: Improve attack speed, damage, and party utility.
Skill Point (SP) Allocation:
1Sword Mastery (+5) – Unlock Sword Booster.
2Sword Booster (+1) – Boosts attack speed.
3Sword Mastery (Max: 20) – Increases sword damage stability, max first.
4Sword Booster (Max: 20) – Faster attacks, max next for efficiency.
5Rage (Max: 20) – Party-wide attack buff (+20 Weapon Attack), great for group play.
6Power Guard (Max: 20) – Reflects damage and reduces knockback, max for survivability.
7Final Attack: Sword (Max: 20) – Passive extra hit, max last.
Total SP Used: 121 (all skills maxed).
Notes: Use Slash Blast and Power Strike from 1st job as your main attacks until 3rd job.
3rd Job Advancement: Crusader (Level 70-100 or 120 depending on server)
•Goal: Build Combo Attack orbs for damage boosts and unlock stronger skills.
Skill Point (SP) Allocation:
1Combo Attack (+1) – Unlock immediately for orb generation.
2Combo Attack (Max: 20) – Core skill, generates up to 5 orbs for damage boosts, max first.
3Panic (Max: 20) – Strong single-target skill with a debuff, max next.
4Coma (Max: 20) – Mobbing skill that activates with orbs, max for efficiency.
5Shout (Max: 20) – AoE mobbing skill with a stun chance, max after.
6Brandish (Max: 20) – Stronger mobbing skill (replaces Slash Blast later), max last.
7Improving MP Recovery (Optional: 1-16) – If SP remains, add here for MP sustain.
Total SP Used: 101+ (all key skills maxed).
Notes: Combo Attack is the backbone of this job—keep orbs up for bonus damage. Use Panic for bosses and Coma/Brandish for mobs.
4th Job Advancement: Hero (Level 100 or 120 depending on server)
•Goal: Maximize damage output for bossing and mobbing.
Skill Point (SP) Allocation:
1Raging Blow (+1), Combat Mastery (+1), Advanced Final Attack (+1) – Unlock key skills.
2Advanced Combo (Max: 30) – Increases orb cap to 10 and boosts damage, max first.
3Raging Blow (Max: 30) – Main attack skill for mobbing and bossing, max next.
4Advanced Final Attack (Max: 30) – Boosts final attack damage and proc rate, max after.
5Combat Mastery (Max: 30) – Ignores 50% enemy defense, max for bossing.
6Enrage (Max: 30) – Boosts single-target damage (toggle on for bosses), max next.
7Puncture (Max: 30) – Debuff skill for bossing (increases party damage), max after.
8Power Stance (Max: 30) – Prevents knockback, max for stability.
9Maple Warrior (Max: 30) – Party-wide stat boost, max next.
10Magic Crash (Max: 10) – Removes enemy buffs (bossing utility), max after.
11Hero’s Will (Max: 5) – Debuff cleanse, max last.
Total SP Used: 251 (all skills maxed).
Notes:
•Raging Blow is your primary skill—fully charged with 10 orbs, it’s devastating.
•Use Enrage for bosses (reduces mob hits) and Puncture to support party damage.
•Magic Crash is situational (e.g., Pink Bean reflect).
Additional Tips
•Hyper Skills (Level 140+): Prioritize Raging Blow – Reinforce, Extra Strike, and Advanced Combo – Reinforce for damage.
•V Matrix (5th Job, Level 200+): Boost Raging Blow, Puncture, and Instinctual Combo nodes.
•Equipment: Focus on STR gear; swords are more stable than axes for damage.🍁
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