@AliasVEDH The playtest name of this card was something like "All the Blue Things". If you love it, maybe blue isn't your least favorite color after all!
@Smdster ...hard to balance costing +1/+1 versus potentially +5/+5 or whatever (via removing the cursed role). Important for context we tried out 10+ different roles. One per player per creature played best, prevented loading up multiple on an evasive creature, and let cursed do its thing
@Smdster That was the first way we tested it. It made games much swingier and especially snowbally when trying to rely on cursed role when behind. You're right that it better matches player intuition, but the game play was enough worse that we made a change.
@BenS_MTG We used adventure to add to the set a bunch of effects that are interesting, but too weak or low impact to be stand-alone cards. Opens up space for more unique/unusual effects that actually make it into your deck instead of last picks.
@CubeApril This was a favorite discussion of @ReidDuke and I to fill the time driving to PTQs and GPs in the 2004-2012 era. Love how close the poll is!
@mtg_ds@maro254 ...and adventure creatures need pretty short text boxes, part of why we prioritized simple, useful, functional over highly directional.
@mtg_ds@maro254 ...which I noted during set design, but we had fun and functional designs in place so we stuck with them. One thing I focused on was making sure the creature part was solid as a mono color card, so they wouldn't float around the draft table if no one was in that exact pair.
@bsweitz123 Totally agree, my biggest regret with the format (which I poured a ton of love into). Goal was "vehicles are new, let's have a good common one to show them off", but ultimately not worth the tradeoff.
@PhaedaMTG I played through Disco Elysium recently and found it to be amazing. Definitely an acquired taste though. If you like non-action roleplaying games and aren't offended by open-minded social/political commentary and drug/alcohol use themes I would highly recommend trying it.
@rcsaxe@zdch And ofc you can take the griefing up the max with Nether Void, Smokestack, Trinisphere, Chalice of the Void type stuff. Maybe requires more support to not be throwaways. Stifle/Trickbind, if you can swing enough proactive + disruptive stuff to do with them.
@rcsaxe Depending on tastes, mana denial stuff can be fun when tactical (auto low density, since cube). Pillage, Sinkhole, Winter Orb. Meltdown for "fair" decks v broken. Kolaghan's Command? Agree w @zdch efficient 1-for-1 hate. Mind Harness low key, maybe not a fit depending on cube.